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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - shader-db crashes when running piglit shaders"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106052#c15">Comment # 15</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - shader-db crashes when running piglit shaders"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106052">bug 106052</a>
from <span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span></b>
<pre>(In reply to <a href="mailto:ben@besd.de">ben@besd.de</a> from <a href="show_bug.cgi?id=106052#c14">comment #14</a>)
<span class="quote">> Hi Timothy thanks for looking into this.
>
> If you remember from
> <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [Regression, bisected]: 3D Rendering not working correctly in Warhammer 40k: Dawn of War II"
href="show_bug.cgi?id=105807#c8">https://bugs.freedesktop.org/show_bug.cgi?id=105807#c8</a>
>
> this kind of thing also happens with "real world" shaders so I dont think
> this is piglit specific, rather that the piglit shaders in question expose a
> flaw in mesa.</span >
That was because the shaders were failing to compile until I fixed Mesa to
compile the compat shaders correctly :)</pre>
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