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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - shader-db crashes when running piglit shaders"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106052#c24">Comment # 24</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - shader-db crashes when running piglit shaders"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106052">bug 106052</a>
from <span class="vcard"><a class="email" href="mailto:ben@besd.de" title="ben@besd.de <ben@besd.de>"> <span class="fn">ben@besd.de</span></a>
</span></b>
<pre>I honestly dont know what youre talking about.
This is basically just fallout from me running captured piglit shaders in
shader-db.
Shouldn't make a difference, should it?
But it does.
It seems that shader-db is more strict when it comes to handling shaders and
this exposes problems in the shaders piglit is using.</pre>
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