<div dir="ltr"><div>Hi all,</div><div><br></div><div>Sorry wrong mailing list.</div><div>Just ignore this message.</div><div><br></div><div>Regards,<br></div><div>Andrii.<br></div><div><div class="gmail_quote"><div dir="ltr">On Fri, Aug 31, 2018 at 5:08 PM <<a href="mailto:asimiklit.work@gmail.com">asimiklit.work@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">From: Andrii Simiklit <<a href="mailto:andrii.simiklit@globallogic.com" target="_blank">andrii.simiklit@globallogic.com</a>><br>
<br>
It fixes a bit incorrectly implemented ARB_program_interface_query.<br>
If input aoa element is unused in shader program<br>
the 'glGetProgramResourceIndex' function shouldn't<br>
return a valid resource index for it according to:<br>
ARB_program_interface_query spec:<br>
    " For an active variable declared as an array of an aggregate data type<br>
        (structures or arrays), a separate entry will be generated for each<br>
        active array element"<br>
<br>
Bugzilla: <a href="https://bugs.freedesktop.org/show_bug.cgi?id=92822" rel="noreferrer" target="_blank">https://bugs.freedesktop.org/show_bug.cgi?id=92822</a><br>
Signed-off-by: Andrii Simiklit <<a href="mailto:andrii.simiklit@globallogic.com" target="_blank">andrii.simiklit@globallogic.com</a>><br>
---<br>
 src/compiler/Makefile.sources                      |   4 +-<br>
 .../glsl/ir_collect_active_aoa_elements.cpp        | 148 +++++++++++++++++++++<br>
 src/compiler/glsl/ir_collect_active_aoa_elements.h |  49 +++++++<br>
 src/compiler/glsl/linker.cpp                       |  75 +++++++++--<br>
 src/compiler/glsl/meson.build                      |   2 +<br>
 5 files changed, 265 insertions(+), 13 deletions(-)<br>
 create mode 100644 src/compiler/glsl/ir_collect_active_aoa_elements.cpp<br>
 create mode 100644 src/compiler/glsl/ir_collect_active_aoa_elements.h<br>
<br>
diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources<br>
index d3b0656..a2ba3e3 100644<br>
--- a/src/compiler/Makefile.sources<br>
+++ b/src/compiler/Makefile.sources<br>
@@ -154,7 +154,9 @@ LIBGLSL_FILES = \<br>
        glsl/serialize.cpp \<br>
        glsl/serialize.h \<br>
        glsl/string_to_uint_map.cpp \<br>
-       glsl/string_to_uint_map.h<br>
+       glsl/string_to_uint_map.h \<br>
+       glsl/ir_collect_active_aoa_elements.cpp \<br>
+       glsl/ir_collect_active_aoa_elements.h<br>
<br>
 LIBGLSL_SHADER_CACHE_FILES = \<br>
        glsl/shader_cache.cpp \<br>
diff --git a/src/compiler/glsl/ir_collect_active_aoa_elements.cpp b/src/compiler/glsl/ir_collect_active_aoa_elements.cpp<br>
new file mode 100644<br>
index 0000000..50042c7<br>
--- /dev/null<br>
+++ b/src/compiler/glsl/ir_collect_active_aoa_elements.cpp<br>
@@ -0,0 +1,148 @@<br>
+/*<br>
+ * Copyright © 2018 Intel Corporation<br>
+ *<br>
+ * Permission is hereby granted, free of charge, to any person obtaining a<br>
+ * copy of this software and associated documentation files (the "Software"),<br>
+ * to deal in the Software without restriction, including without limitation<br>
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,<br>
+ * and/or sell copies of the Software, and to permit persons to whom the<br>
+ * Software is furnished to do so, subject to the following conditions:<br>
+ *<br>
+ * The above copyright notice and this permission notice (including the next<br>
+ * paragraph) shall be included in all copies or substantial portions of the<br>
+ * Software.<br>
+ *<br>
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR<br>
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,<br>
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL<br>
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER<br>
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING<br>
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER<br>
+ * DEALINGS IN THE SOFTWARE.<br>
+ */<br>
+<br>
+#include "ir_collect_active_aoa_elements.h"<br>
+#include "program.h"<br>
+#include "linker_util.h"<br>
+#include "util/set.h"<br>
+#include "util/u_dynarray.h"<br>
+<br>
+namespace<br>
+{<br>
+    /***<br>
+     * Helps to collect the names of used aoa elements<br>
+     * to the accessed_elements set<br>
+     ***/<br>
+    struct elem_inserter<br>
+    {<br>
+        elem_inserter(struct set *accessed_elements_)<br>
+        : accessed_elements(accessed_elements_)<br>
+        {}<br>
+        void operator ()(const char *name)<br>
+        {<br>
+            if (NULL == _mesa_set_search(accessed_elements, name)) {<br>
+                _mesa_set_add(accessed_elements, name);<br>
+            }<br>
+        }<br>
+        struct set *accessed_elements;<br>
+    };<br>
+<br>
+    bool<br>
+    ir_is_array_deref(ir_rvalue *const ir)<br>
+    {<br>
+        return (ir_type_dereference_array == ir->ir_type);<br>
+    }<br>
+<br>
+    ir_variable *<br>
+    base_ir_dereference_var(ir_dereference_array *const ir)<br>
+    {<br>
+        ir_dereference_array const *base_ir = ir;<br>
+        while (ir_type_dereference_array == base_ir->array->ir_type) {<br>
+            base_ir = base_ir->array->as_dereference_array();<br>
+            assert(NULL != base_ir);<br>
+        }<br>
+<br>
+        ir_dereference_variable *const d =<br>
+            base_ir->array->as_dereference_variable();<br>
+        return (NULL == d) ? NULL : d->var;<br>
+    }<br>
+}<br>
+/**<br>
+ * Helps to produce all combinations of used aoa elements <br>
+ * for cases with constant and variable index.<br>
+ **/<br>
+template <typename FunctorType><br>
+inline void enumiramte_active_elements(void *memctx,<br>
+                                        ir_dereference_array **first,<br>
+                                        ir_dereference_array **item,<br>
+                                        const char *accessed_elem_name,<br>
+                                        FunctorType functor)<br>
+{<br>
+    if(item == (first - 1)) {<br>
+        functor(accessed_elem_name);<br>
+        return;<br>
+    }<br>
+<br>
+    ir_dereference_array *const deref = (*item);<br>
+    ir_constant const *const idx = deref->array_index->as_constant();<br>
+    if (NULL != idx) {<br>
+        const unsigned uidx = idx->get_uint_component(0U);<br>
+        char *elem = ralloc_asprintf(memctx, "%s[%u]",<br>
+                                    accessed_elem_name, uidx);<br>
+        enumiramte_active_elements(memctx, first, item - 1, elem, functor);<br>
+    }<br>
+    else {<br>
+        for (unsigned i = 0U; i < deref->type->length; ++i) {<br>
+            char *elem = ralloc_asprintf(memctx, "%s[%u]",<br>
+                                        accessed_elem_name, i);<br>
+            enumiramte_active_elements(memctx, first, item - 1, elem, functor);<br>
+        }<br>
+    }<br>
+}<br>
+<br>
+ir_visitor_status<br>
+ir_collect_active_aoa_elements::visit_enter(ir_dereference_array *ir)<br>
+{<br>
+    if (!ir_is_array_deref(ir->array))<br>
+        return visit_continue;<br>
+<br>
+    last_array_deref = ir;<br>
+    if (last_array_deref && last_array_deref->array == ir)<br>
+        return visit_continue;<br>
+<br>
+    ir_variable *const var = base_ir_dereference_var(ir);<br>
+    if (!var)<br>
+        return visit_continue;<br>
+<br>
+    struct util_dynarray indexes;<br>
+    util_dynarray_init(&indexes, NULL);<br>
+    /* The first element it is dereference<br>
+     * of regular array not aoa so skip it.<br>
+     * All the dereference which are stored in<br>
+     * the IR tree are storead as in the following instance:<br>
+     *<br>
+     * gl_Position = myarr[5][3][1];<br>
+     *<br>
+     * The first dereference will have an array_index =  [1]<br>
+     * The second dereference will have an array_index = [3]<br>
+     * The third dereference will have an array_index = [5]<br>
+     * So we need to traverse over the elements in the reverse direction<br>
+     * to enumerate all combinations of used aoa elements.<br>
+     */<br>
+    ir_rvalue *it = ir->array;<br>
+    while (ir_is_array_deref(it)) {<br>
+        ir_dereference_array *deref = it->as_dereference_array();<br>
+        assert(NULL != deref);<br>
+        assert(deref->array->type->is_array());<br>
+        util_dynarray_append(&indexes, ir_dereference_array*, deref);<br>
+        it = deref->array;<br>
+    }<br>
+    ir_dereference_array **last = util_dynarray_top_ptr(&indexes,<br>
+                                                    ir_dereference_array*);<br>
+    ir_dereference_array **first = util_dynarray_element(&indexes,<br>
+                                                    ir_dereference_array*, 0);<br>
+    enumiramte_active_elements(memctx, first, last, var->name,<br>
+                                elem_inserter(accessed_elements));<br>
+    util_dynarray_fini(&indexes);<br>
+    return visit_continue_with_parent;<br>
+}<br>
\ No newline at end of file<br>
diff --git a/src/compiler/glsl/ir_collect_active_aoa_elements.h b/src/compiler/glsl/ir_collect_active_aoa_elements.h<br>
new file mode 100644<br>
index 0000000..fb8a8cd<br>
--- /dev/null<br>
+++ b/src/compiler/glsl/ir_collect_active_aoa_elements.h<br>
@@ -0,0 +1,49 @@<br>
+/*<br>
+ * Copyright © 2018 Intel Corporation<br>
+ *<br>
+ * Permission is hereby granted, free of charge, to any person obtaining a<br>
+ * copy of this software and associated documentation files (the "Software"),<br>
+ * to deal in the Software without restriction, including without limitation<br>
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,<br>
+ * and/or sell copies of the Software, and to permit persons to whom the<br>
+ * Software is furnished to do so, subject to the following conditions:<br>
+ *<br>
+ * The above copyright notice and this permission notice (including the next<br>
+ * paragraph) shall be included in all copies or substantial portions of the<br>
+ * Software.<br>
+ *<br>
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR<br>
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,<br>
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL<br>
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER<br>
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING<br>
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER<br>
+ * DEALINGS IN THE SOFTWARE.<br>
+ */<br>
+<br>
+#ifndef IR_COLLECT_ACTIVE_AOA_ELEMENTS_H<br>
+#define IR_COLLECT_ACTIVE_AOA_ELEMENTS_H<br>
+<br>
+#include "ir.h"<br>
+#include "util/hash_table.h"<br>
+<br>
+class ir_collect_active_aoa_elements : public ir_hierarchical_visitor {<br>
+public:<br>
+   ir_collect_active_aoa_elements(void *memctx_,<br>
+                                struct set *accessed_elements_)<br>
+      : memctx(memctx_),<br>
+      accessed_elements(accessed_elements_),<br>
+      last_array_deref(0)<br>
+   {<br>
+   }<br>
+   virtual ir_visitor_status visit_enter(ir_dereference_array *);<br>
+private:<br>
+   void *memctx;<br>
+   struct set *accessed_elements;<br>
+   /**<br>
+    * Used to prevent some redundant calculations.<br>
+    */<br>
+   ir_dereference_array *last_array_deref;<br>
+};<br>
+<br>
+#endif /* IR_COLLECT_ACTIVE_AOA_ELEMENTS_H */<br>
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp<br>
index f08971d..8159404 100644<br>
--- a/src/compiler/glsl/linker.cpp<br>
+++ b/src/compiler/glsl/linker.cpp<br>
@@ -84,6 +84,7 @@<br>
 #include "builtin_functions.h"<br>
 #include "shader_cache.h"<br>
 #include "util/u_string.h"<br>
+#include "ir_collect_active_aoa_elements.h"<br>
<br>
 #include "main/imports.h"<br>
 #include "main/shaderobj.h"<br>
@@ -93,6 +94,24 @@<br>
<br>
 namespace {<br>
<br>
+struct set * find_active_aoa_elements(void *mem_ctx,<br>
+                    gl_linked_shader * linked_shader)<br>
+{<br>
+   struct set *active_aoa_elems =<br>
+                _mesa_set_create(mem_ctx, _mesa_key_hash_string,<br>
+                                 _mesa_key_string_equal);<br>
+   ir_collect_active_aoa_elements v(mem_ctx, active_aoa_elems);<br>
+   visit_list_elements(&v, linked_shader->ir);<br>
+#if 0<br>
+   set_entry *entry;<br>
+   /* Print the active array of arrays "aoa" elements */<br>
+   set_foreach(active_aoa_elems, entry)<br>
+   {<br>
+       fprintf(stderr, "used aoa element : %s\n", (const char *)entry->key);<br>
+   }<br>
+#endif<br>
+    return active_aoa_elems;<br>
+}<br>
 struct find_variable {<br>
    const char *name;<br>
    bool found;<br>
@@ -3819,7 +3838,8 @@ add_shader_variable(const struct gl_context *ctx,<br>
                     const char *name, const glsl_type *type,<br>
                     bool use_implicit_location, int location,<br>
                     bool inouts_share_location,<br>
-                    const glsl_type *outermost_struct_type = NULL)<br>
+                    const glsl_type *outermost_struct_type = NULL,<br>
+                    struct set *active_aoa_elems = NULL)<br>
 {<br>
    const glsl_type *interface_type = var->get_interface_type();<br>
<br>
@@ -3881,7 +3901,8 @@ add_shader_variable(const struct gl_context *ctx,<br>
                                   stage_mask, programInterface,<br>
                                   var, field_name, field->type,<br>
                                   use_implicit_location, field_location,<br>
-                                  false, outermost_struct_type))<br>
+                                  false, outermost_struct_type,<br>
+                                  NULL))<br>
             return false;<br>
<br>
          field_location += field->type->count_attribute_slots(false);<br>
@@ -3908,17 +3929,36 @@ add_shader_variable(const struct gl_context *ctx,<br>
       const struct glsl_type *array_type = type->fields.array;<br>
       if (array_type->base_type == GLSL_TYPE_STRUCT ||<br>
           array_type->base_type == GLSL_TYPE_ARRAY) {<br>
+         const bool is_aoa = (array_type->fields.array->base_type ==<br>
+                                GLSL_TYPE_ARRAY);<br>
          unsigned elem_location = location;<br>
          unsigned stride = inouts_share_location ? 0 :<br>
                            array_type->count_attribute_slots(false);<br>
          for (unsigned i = 0; i < type->length; i++) {<br>
             char *elem = ralloc_asprintf(shProg, "%s[%d]", name, i);<br>
-            if (!add_shader_variable(ctx, shProg, resource_set,<br>
-                                     stage_mask, programInterface,<br>
-                                     var, elem, array_type,<br>
-                                     use_implicit_location, elem_location,<br>
-                                     false, outermost_struct_type))<br>
-               return false;<br>
+            /*if next type has an array type<br>
+            * the aoa elem name is not completed yet<br>
+            * and we will just come here again<br>
+            **/<br>
+            const bool acceptable = is_aoa ||<br>
+                        /* if active_aoa_elems is NULL it will work as was */<br>
+                        !active_aoa_elems ||<br>
+                        /* if this aoa element is used<br>
+                        * it can be added as resource<br>
+                        * otherwise shouldn't be added<br>
+                        **/<br>
+                        _mesa_set_search(active_aoa_elems, elem) != NULL;<br>
+<br>
+            if(acceptable)<br>
+            {<br>
+                if (!add_shader_variable(ctx, shProg, resource_set,<br>
+                                    stage_mask, programInterface,<br>
+                                    var, elem, array_type,<br>
+                                    use_implicit_location, elem_location,<br>
+                                    false, outermost_struct_type,<br>
+                                    active_aoa_elems))<br>
+                    return false;<br>
+            }<br>
             elem_location += stride;<br>
          }<br>
          return true;<br>
@@ -3964,7 +4004,8 @@ static bool<br>
 add_interface_variables(const struct gl_context *ctx,<br>
                         struct gl_shader_program *shProg,<br>
                         struct set *resource_set,<br>
-                        unsigned stage, GLenum programInterface)<br>
+                        unsigned stage, GLenum programInterface,<br>
+                        struct set *active_aoa_elems)<br>
 {<br>
    exec_list *ir = shProg->_LinkedShaders[stage]->ir;<br>
<br>
@@ -4017,7 +4058,9 @@ add_interface_variables(const struct gl_context *ctx,<br>
                                1 << stage, programInterface,<br>
                                var, var->name, var->type, vs_input_or_fs_output,<br>
                                var->data.location - loc_bias,<br>
-                               inout_has_same_location(var, stage)))<br>
+                               inout_has_same_location(var, stage),<br>
+                               NULL,<br>
+                               active_aoa_elems))<br>
          return false;<br>
    }<br>
    return true;<br>
@@ -4354,15 +4397,22 @@ build_program_resource_list(struct gl_context *ctx,<br>
    if (!add_fragdata_arrays(ctx, shProg, resource_set))<br>
       return;<br>
<br>
+   // temporary mem context for program res building<br>
+   void *res_build_mem_ctx = ralloc_context(NULL);<br>
+   struct set *active_aoa_elems = find_active_aoa_elements(res_build_mem_ctx,<br>
+                                    shProg->_LinkedShaders[input_stage]);<br>
    /* Add inputs and outputs to the resource list. */<br>
    if (!add_interface_variables(ctx, shProg, resource_set,<br>
-                                input_stage, GL_PROGRAM_INPUT))<br>
+                                input_stage, GL_PROGRAM_INPUT,<br>
+                                active_aoa_elems))<br>
       return;<br>
<br>
    if (!add_interface_variables(ctx, shProg, resource_set,<br>
-                                output_stage, GL_PROGRAM_OUTPUT))<br>
+                                output_stage, GL_PROGRAM_OUTPUT,<br>
+                                active_aoa_elems))<br>
       return;<br>
<br>
+<br>
    if (shProg->last_vert_prog) {<br>
       struct gl_transform_feedback_info *linked_xfb =<br>
          shProg->last_vert_prog->sh.LinkedTransformFeedback;<br>
@@ -4477,6 +4527,7 @@ build_program_resource_list(struct gl_context *ctx,<br>
    }<br>
<br>
    _mesa_set_destroy(resource_set, NULL);<br>
+   ralloc_free(res_build_mem_ctx);<br>
 }<br>
<br>
 /**<br>
diff --git a/src/compiler/glsl/meson.build b/src/compiler/glsl/meson.build<br>
index 7e4dd29..fffae24 100644<br>
--- a/src/compiler/glsl/meson.build<br>
+++ b/src/compiler/glsl/meson.build<br>
@@ -198,6 +198,8 @@ files_libglsl = files(<br>
   'serialize.h',<br>
   'shader_cache.cpp',<br>
   'shader_cache.h',<br>
+  'ir_collect_active_aoa_elements.cpp',<br>
+  'ir_collect_active_aoa_elements.h',<br>
 )<br>
<br>
 files_libglsl_standalone = files(<br>
-- <br>
2.7.4<br>
<br>
</blockquote></div></div></div>