[Pixman] [PATCH 0/2] SSSE3 iterator and fast path selection issues
Siarhei Siamashka
siarhei.siamashka at gmail.com
Thu Sep 5 12:18:21 PDT 2013
On Thu, 29 Aug 2013 13:02:51 -0400
"Søren Sandmann Pedersen" <sandmann at cs.au.dk> wrote:
> The following patches add a new SSSE3 implementation and an iterator
> for separable bilinear scaling. As expected, the new iterator is
> clearly faster than the C iterator.
>
> Unfortunately or fortunately, when combined with the SSE2 combiner, it
> is also clearly faster than the existing SSE2 fast paths. This is a
> problem because the fast paths will be chosen ahead of the general
> implementation and therefore of the new iterator.
>
> This is an instance of a more general problem that we have had for a
> long time and which will only get worse as we add new iterators and
> fast path. The following assumptions that we are making:
>
> - That a fast path is always better than iterators + combiners
> - That newer SIMD is always better than older (e.g., SSE2 > MMX)
>
> are both wrong. The SSSE3 iterator demonstrates that the first is
> wrong
FWIW, the SIMD bilinear fast paths have been always slower compared
to doing scaled fetch followed by unscaled combine (if looking at the
CPU cycles alone). The fundamental problem here is that having one
big loop stresses the registers allocation a lot more, the compiler
generates worse code, we get spills to stack, etc. The less complex
individual loops can be usually optimized much better, even though we
have some additional load/store overhead for handling the temporary
data. A good idea is to make sure that each loop can allocate all the
important variables in registers. And if the loops are becoming too
complex, then split them.
I myself was not very enthusiastic about abusing the bilinear scaling
code for implementing large all-in-one fast paths since the very
beginning. But Taekyun Kim added a bunch of them, because it was a
quick and simple tweak, and it clearly improved performance compared
to having no fast path at all:
http://cgit.freedesktop.org/pixman/commit/?id=81050f2784407b26
http://cgit.freedesktop.org/pixman/commit/?id=4dcf1b0107334857
And he even actually proved me wrong in the end :-) Because Taekyun
Kim's bilinear fast paths for ARM NEON turned out to provide good
performance in the limited memory bandwidth conditions:
http://lists.freedesktop.org/archives/pixman/2012-July/002159.html
Yes, the big unified fast paths needs more CPU cycles. However, if some
of the separate loops are memory performance limited (the CPU is mostly
waiting for the data from memory), while the other loops keep the
memory controller idle, then the overall performance may be worse.
Let's see if we can get really close to the memory bandwidth limits for
the operations involving bilinear scaling on x86. The separable bilinear
fetcher has a stage, where it only works with the data in the L1 cache
(vertical interpolation). I guess that bilinear scaled add_8888_8888
might work better as a single pass fast path if compared to a separable
bilinear fetcher and a combiner.
And the non-separable bilinear code still seems to be somewhat
competitive for dowscaling. But the scaling ratio, where the
separable implementation becomes faster, differs for different
generations of hardware:
http://people.freedesktop.org/~siamashka/files/20130905/
http://people.freedesktop.org/~siamashka/files/20130905/ssse3-scaling-bench.png
http://cgit.freedesktop.org/~siamashka/pixman-g2d/log/?h=ssse3-bilinear-fast-path-test
As Chris Wilson suggested, it makes sense to add multiple variants of
optimized bilinear fetch implementations and calibrate them to find the
best separable/non-separable pair and the crossover point on different
hardware (and also take into account 32-bit vs. 64-bit mode). The CPUID
information should be sufficient to identify them at run time, but we
would need to find volunteers to run tests on different hardware and
populate the tables :-)
> and the second could be wrong for example if we had an MMX fast
> path specialized for scaling and an SSE2 one specialized for general
> bilinear transformation. Both could handle a scaling operation, but
> it's quite likely that the MMX one would be faster.
Yes, this is ugly. And it's definitely difficult to keep track of all
this stuff if it is done manually.
> It's not the first time this has come up:
>
> http://lists.freedesktop.org/archives/pixman/2011-January/000949.html
> http://lists.freedesktop.org/archives/pixman/2011-January/000950.html
> http://lists.freedesktop.org/archives/pixman/2011-February/000957.html
>
> but no clear solution has been found so far.
>
> I still don't have a good answer; all ideas welcome.
For the start, we can just try to get rid of as many redundant fast
paths as possible. The simple format conversions and bilinear fast
paths would be the first candidates.
--
Best regards,
Siarhei Siamashka
More information about the Pixman
mailing list