[Pixman] [PATCH 1/2] pixman: Add support for argb/xrgb float formats, v3.
Siarhei Siamashka
siarhei.siamashka at gmail.com
Mon Oct 29 08:16:47 UTC 2018
On Wed, 03 Oct 2018 10:11:46 +0100
Chris Wilson <chris at chris-wilson.co.uk> wrote:
> Quoting Maarten Lankhorst (2018-08-01 13:41:33)
> > diff --git a/pixman/pixman.h b/pixman/pixman.h
> > index 509ba5e534a8..c9bf4faa80d4 100644
> > --- a/pixman/pixman.h
> > +++ b/pixman/pixman.h
> > @@ -647,19 +647,24 @@ struct pixman_indexed
> > * sample implementation allows only packed RGB and GBR
> > * representations for data to simplify software rendering,
> > */
> > -#define PIXMAN_FORMAT(bpp,type,a,r,g,b) (((bpp) << 24) | \
> > +#define PIXMAN_FORMAT_PACKC(val) ((val) <= 10 ? (val) : \
> > + (val) == 32 ? 11 : 0)
> > +#define PIXMAN_FORMAT_UNPACKC(val) ((val) <= 10 ? (val) : \
> > + (val) == 11 ? 32 : 0)
>
> We have 4bits, why not reserve 0xf for float32? Certainly you
> want space for
>
> #define PIXMAN_FORMAT_PACKED_FLOAT16 0xb
> #define PIXMAN_FORMAT_PACKED_FLOAT32 0xc
> #define PIXMAN_FORMAT_PACKED_FLOAT64 0xd
>
> I just wonder if we may have 12bpc one day as well, so leaving 0xc clear
> has some some appeal.
We could probably also try to do something like this:
/*
* While the protocol is generous in format support, the
* sample implementation allows only packed RGB and GBR
* representations for data to simplify software rendering,
*
* Bit 23 selects the granularity of channel color depth
* 0: 1-bit granularity (allows up to 15 bits per channel)
* 1: 1-byte granularity (allows up to 120 bits per channel)
*/
#define PIXMAN_FORMAT(bpp,type,a,r,g,b) \
(((bpp) << 24) | \
((type) << 16) | \
(((a) < 16) ? ((a) << 12) : (((a / 8) << 12) | (1 << 23))) | \
(((r) < 16) ? ((r) << 8) : (((r / 8) << 8) | (1 << 23))) | \
(((g) < 16) ? ((g) << 4) : (((g / 8) << 4) | (1 << 23))) | \
(((b) < 16) ? ((b)) : (((b / 8)) | (1 << 23))))
/* 0 for 1-bit granularity and 3 for 1-byte granularity */
#define PIXMAN_FORMAT_CHANDEPTH_SHIFT(f) \
((((f) >> 23) & 1) | ((((f) >> 23) & 1) << 1))
#define PIXMAN_FORMAT_A(f) \
((((f) >> 12) & 0x0f) << PIXMAN_FORMAT_CHANDEPTH_SHIFT(f))
#define PIXMAN_FORMAT_R(f) \
((((f) >> 8) & 0x0f) << PIXMAN_FORMAT_CHANDEPTH_SHIFT(f))
#define PIXMAN_FORMAT_G(f) \
((((f) >> 4) & 0x0f) << PIXMAN_FORMAT_CHANDEPTH_SHIFT(f))
#define PIXMAN_FORMAT_B(f) \
((((f) ) & 0x0f) << PIXMAN_FORMAT_CHANDEPTH_SHIFT(f))
#define PIXMAN_FORMAT_BPP(f) (((uint32_t)(f)) >> 24)
#define PIXMAN_FORMAT_TYPE(f) (((f) >> 16) & 0x7f)
#define PIXMAN_FORMAT_RGB(f) (((f) ) & 0xfff)
#define PIXMAN_FORMAT_VIS(f) (((f) ) & 0xffff)
#define PIXMAN_FORMAT_DEPTH(f) (PIXMAN_FORMAT_A(f) + \
PIXMAN_FORMAT_R(f) + \
PIXMAN_FORMAT_G(f) + \
PIXMAN_FORMAT_B(f))
Right now the format type occupies 8 bits. The highest bit could be
repurposed as a flag for storing channel depth as bytes instead
of bits. This way 16-bit and 64-bit per color component will be
also supported. The limitation of this approach is that the depth
of every color component has to be a multiple of 8 bits if any of
them is 16 bits or larger.
I don't feel very comfortable about the fact that some applications
are using the PIXMAN_FORMAT_A/R/G/B macros and this code gets compiled
as part of these application binaries.
Are there any other interesting >32bpp formats that we may need
to support in the future?
--
Best regards,
Siarhei Siamashka
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