[Poppler-bugs] [Bug 52488] Segfault in splash/Splash.cc:4501

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Aug 23 00:40:38 PDT 2012


https://bugs.freedesktop.org/show_bug.cgi?id=52488

Thomas Freitag <Thomas.Freitag at alfa.de> changed:

           What    |Removed                     |Added
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  Attachment #65477|0                           |1
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--- Comment #18 from Thomas Freitag <Thomas.Freitag at alfa.de> 2012-08-23 07:40:38 UTC ---
Created attachment 66005
  --> https://bugs.freedesktop.org/attachment.cgi?id=66005
Avoid bogus memory error for tilingPattern

If You have a look into this new patch, I just return gFalse if the resulting
tiling pattern bitmap reaches a memory limit and so the Gfx implemention of
tiling patterns will be used. I think that this is an acceptable approach also
concerning performance, because it would take also a while to paint such a huge
bitmap and then draw it to splash.

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