[Poppler-bugs] [Bug 52488] Segfault in splash/Splash.cc:4501
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Aug 23 00:40:38 PDT 2012
https://bugs.freedesktop.org/show_bug.cgi?id=52488
Thomas Freitag <Thomas.Freitag at alfa.de> changed:
What |Removed |Added
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Attachment #65477|0 |1
is obsolete| |
--- Comment #18 from Thomas Freitag <Thomas.Freitag at alfa.de> 2012-08-23 07:40:38 UTC ---
Created attachment 66005
--> https://bugs.freedesktop.org/attachment.cgi?id=66005
Avoid bogus memory error for tilingPattern
If You have a look into this new patch, I just return gFalse if the resulting
tiling pattern bitmap reaches a memory limit and so the Gfx implemention of
tiling patterns will be used. I think that this is an acceptable approach also
concerning performance, because it would take also a while to paint such a huge
bitmap and then draw it to splash.
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