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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Corrupted linearization hint table causes massive memory usage and several minute delay"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94941#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Corrupted linearization hint table causes massive memory usage and several minute delay"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94941">bug 94941</a>
from <span class="vcard"><a class="email" href="mailto:jmmorlan@sonic.net" title="jmmorlan@sonic.net">jmmorlan@sonic.net</a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=125492" name="attach_125492" title="Hints.cc patch">attachment 125492</a> <a href="attachment.cgi?id=125492&action=edit" title="Hints.cc patch">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=94941&attachment=125492'>[review]</a>
Hints.cc patch
I really don't know much about linearization, but here's a patch to try to fix
a couple of problems that stand out:
1. If nBitsNumObjects or nBitsDiffGroupLength are greater than 32, bail out
early
2. Improve readBits efficiency (replace recursion with iteration; fix EOF
detection to work on any bit, not just those where n is equal to 1 modulo 32)</pre>
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