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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [PATCH] Implement ArthurOutputDev::axialShadedFill"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103795#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [PATCH] Implement ArthurOutputDev::axialShadedFill"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103795">bug 103795</a>
from <span class="vcard"><a class="email" href="mailto:oliver.sander@tu-dresden.de" title="oliver.sander@tu-dresden.de">oliver.sander@tu-dresden.de</a>
</span></b>
<pre><span class="quote">> Which kind of shading it is?</span >
I tried it with all those from the example document you posted in <a href="show_bug.cgi?id=103795#c6">Comment 6</a>.
But it seems that I have to revisit my previous comment a little. I am simply
experiment using the following hack:
--- a/qt5/src/ArthurOutputDev.cc
+++ b/qt5/src/ArthurOutputDev.cc
@@ -777,6 +777,7 @@ void ArthurOutputDev::stroke(GfxState *state)
void ArthurOutputDev::fill(GfxState *state)
{
+ m_painter.top()->setRenderHint(QPainter::Antialiasing,false);
m_painter.top()->fillPath( convertPath( state, state->getPath(),
Qt::WindingFill ), m_currentBrush );
}
But I just learned that this only works if the resolution we are rendering to
is high enough (using test-render-to-file-qt5). So this needs more thought.
<span class="quote">> I can see two solutions:
> * Add pre/post function calls in gfx.cc before the shading is done</span >
That would be easy, but it would mean a new API in OutputDev.h. It's not on me
to decide whether that is a good idea.
<span class="quote">> * Implemnt the shading in arthuroutputdev, but make the implementation just be
> disableAA();
> doWhateverTheGfxCodeDoes();
> enableAA();</span >
Problematic, because doWhateverTheGfxCodeDoes() is a lot of code.</pre>
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