[poppler] [PATCH] Improve linear gradients in cairo backend
Albert Astals Cid
aacid at kde.org
Tue Jul 28 11:30:42 PDT 2009
A Dimarts, 28 de juliol de 2009, Carlos Garcia Campos va escriure:
> El lun, 27-07-2009 a las 20:00 +0200, Albert Astals Cid escribió:
> > A Dilluns, 27 de juliol de 2009, Carlos Garcia Campos va escriure:
> > > El dom, 26-07-2009 a las 20:17 +0200, Albert Astals Cid escribió:
> > > > A Dissabte, 25 de juliol de 2009, Carlos Garcia Campos va escriure:
> > > > > Hi all,
> > > > >
> > > > > when drawing gradients with cairo, we don't need to fill a path for
> > > > > every region, we can just fill the bounding box with the gradient
> > > > > pattern, but this only works when shading->getExtend0() ==
> > > > > shading->getExtend1(), since we can use CAIRO_EXTEND_NONE when they
> > > > > are FALSE and CAIRO_EXTEND_PAD when they are TRUE. When they are
> > > > > different, we could just use the current approach, adding a path
> > > > > for every region. This is exactly what the attached patch does.
> > > >
> > > > shading->getExtend0() == shading->getExtend1() in Gfx.cc code seems
> > > > like exposing a Cairo bug/feature to the rest of the world and
> > > > doesn't seem a good idea imho.
> > >
> > > yes, indeed, the whole useFillSolorStop() thing is a little bit tricky
> > > to avoid duplicate code.
> > >
> > > > What about a making useFillColorStop have shading as input parameter
> > > > and needFill as output parameter?
> > >
> > > or it might be an output parameter of axialShadedFill() since it
> > > doesn't depend on every useFillColorStop() call, and shading is already
> > > a parameter of axialShadedFill(). It still looks weird to me, though.
> >
> > Another variant, switch axialShadedFill from returning GBool to return
> >
> > enum axialShadedFillResult
> > {
> > AxialShadingDone,
> > AxialShadingNotDoneNeedsFill,
> > AxialShadingNotDoneDoesNotNeedFill
> > }
> >
> > What do you think?
>
> what about adding a new method to OutputDev like:
>
> GBool axialShadedSupportExtend(GfxAxialShading *shading);
>
> and of course
>
> GBool radialShadedSupportExetend(GfxRadialShading *shading);
That would work too (minus the typo on the second function ;-) )
Albert
>
> > Albert
> >
> > > > Albert
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> >
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