[poppler] Implemented Type 4/5 shading for Splash Device
Christian Feuersaenger
ludewich at users.sourceforge.net
Sat Jul 3 01:33:15 PDT 2010
I beg your pardon; my patch from yesterday needs as revision. Please use
the patch file attached in this mail; it is the correct one.
The description of my last mail is correct however (see below).
Thanks,
Christian
Am 02.07.2010 21:12, schrieb Christian Feuersaenger:
> Dear Albert,
>
> I have improved my shading Type 4/5 bugfix as suggested.
>
> More precisely, I
> - incorporated your patch file (which removed the debug things),
> - improved the code comment which you found misleading (see your mail
> below),
> - wrote a clean interface to implement the runtime optimization which
> reduces the new/delete usage.
>
> The last point is probably the most interesting one: I suggest to use a
> "ReusablePathIterator" in GfxState which allows to re-iterate over a
> given (frozen) path as often as one wishes, see the code documentation
> for details.
>
> Attached you find
> - the patch, relative to
> poppler-0.14.0-3-gb2427d0
>
> - an updated test.pdf (let me know if you are interested in these test
> cases -- they will probably grow even more when I am finished with the
> *real* gouraud shader).
>
> With your permission, I will also try to provide bugfixes for the
> Shading Type 6 implementations (see the test.pdf).
>
> Best regards
>
> Christian
>
> Am 28.06.2010 18:08, schrieb Christian Feuersaenger:
>> Hi Albert,
>>
>> thank you for investing your time in my contributions! I will look into
>> your suggestions and commit a new patch proposal once I found a more
>> satisfying solution.
>>
>> I have now test pdfs (and ready applications) for pdf Shading Type 6 and
>> Shading Type 7 (patches). There are several graphics bugs which seem
>> like bogus memory initialisation when displaying them, so I'll look into
>> them as well (unless someone else is currently doing so).
>>
>> Concerning the low level linear interpolation shader, I've come quite
>> far, yet it needs some further attention.
>>
>> Best regards
>>
>> Christian
>>
>> Am 27.06.2010 18:55, schrieb Albert Astals Cid:
>>> A Diumenge, 20 de juny de 2010, Albert Astals Cid va escriure:
>>>> A Divendres, 18 de juny de 2010, Albert Astals Cid va escriure:
>>>>> A Dimecres, 16 de juny de 2010, Christian Feuersaenger va escriure:
>>>>>> Dear Poppler Developers,
>>>>>>
>>>>>> attached you find my bugfix proposal to improve rendering of Type 4/5
>>>>>> Shadings (Gouraud Interpolated Triangle Shadings).
>>>>>>
>>>>>> What it does is:
>>>>>> 1. implement the Function lookup to fix buggy display of
>>>>>> parameterized
>>>>>> shadings,
>>>>>>
>>>>>> 2. Improve the triangle refinement control such that it runs 5 times
>>>>>> faster,
>>>>>>
>>>>>> 3. Share path memory between successive flat triangles which gains
>>>>>> another 10% runtime improvement (avoids many new/delete operations).
>>>>>>
>>>>>> I believe the changes are stable and should work without problems.
>>>>>> The
>>>>>> attached patch file patches against branch poppler-0.14 . Note that I
>>>>>> changed the access policies to GfxSubPath: it has no setter methods
>>>>>> which allows to re-use the same path with different coordinates
>>>>>> (Point
>>>>>> 3 of the list above).
>>>>>
>>>>> I'm running the regression testing with your patch, if no
>>>>> regressions are
>>>>> detected then we can look at the code and see if we like it or not :D
>>>>>
>>>>> Thanks for the patch :-)
>>>>
>>>> Passed the regression testing fine, will have a look at the code later
>>>> today.
>>>
>>> It took a bit more than expected, sorry about that.
>>>
>>> I've removed the debug code and the #ifdef for the speedup, since
>>> yes, we
>>> obviously want the speedup, i'm attaching my work in progress patch.
>>>
>>> I like you to do two things though.
>>>
>>> Please change
>>>
>>> + // preallocate a path.
>>> + // Overwriting the coordinates saves about 10% at runtime for larger
>>> + // shadings.
>>> + state->moveTo(0., 0.);
>>> + state->lineTo(1., 0.);
>>> + state->lineTo(0., 1.);
>>> + state->closePath();
>>>
>>> to a proper call like state->preallocatePath(); or something like
>>> this, since
>>> that four lines smell "big hack" and even though it is a hack i think
>>> it makes
>>> sense to have a function for it and not just create a fake triangle.
>>>
>>> Can you please explain/rephrase
>>>
>>> + // this always produces output -- even for parameterized ranges.
>>> + // But it is wrong for parameterized colors:
>>>
>>> Thanks for the patch and sorry again for the delay.
>>>
>>> Albert
>>>
>>>>
>>>> Albert
>>>>
>>>>> Albert
>>>>>
>>>>>> Looking forward to your opinions,
>>>>>>
>>>>>> best regards
>>>>>>
>>>>>> Christian
>>>>>>
>>>>>> PS
>>>>>> I will send patch files for the implemented draft of *real* gouraud
>>>>>> interpolated shadings when they become more or less stable.
>>>>>>
>>>>>> Am 14.06.2010 23:07, schrieb Albert Astals Cid:
>>>>>>> A Dilluns, 14 de juny de 2010, Christian Feuersaenger va escriure:
>>>>>>>> Hi Albert,
>>>>>>>>
>>>>>>>> thank you for the fast reply and your positive answer!
>>>>>>>>
>>>>>>>> I will use the next days to apply the xpdf patches to libpoppler.
>>>>>>>>
>>>>>>>> I intent to patch the patched triangle refinement to your stable
>>>>>>>> branch, which appears to be the poppler-0.14 (?). I consider it to
>>>>>>>> be a bugfix.
>>>>>>>
>>>>>>> Right poppler 0.14 is our stable branch.
>>>>>>>
>>>>>>>> The interpolated shader is not yet stable and may need some
>>>>>>>> revisions. I will continue working on it, preferrable on a separate
>>>>>>>> branch. If you like, I can try to make a www git repository
>>>>>>>> somewhere such that you can fetch my changes and merge them to
>>>>>>>> whereever you want.
>>>>>>>
>>>>>>> Personally i'd prefer that you send the patches to the mailing list,
>>>>>>> makes easier for more people to see them and comment if they feel
>>>>>>> like.
>>>>>>>
>>>>>>> Albert
>>>>>>>
>>>>>>>> For the moment, you find my test.pdf attached. it has been
>>>>>>>> generated
>>>>>>>> with latex and the unstable version of \usepackage{pgfplots},
>>>>>>>> http://pgfplots.sourceforge.net/; I also attached the .tex sources.
>>>>>>>>
>>>>>>>> So, thank you for the positive feedback.
>>>>>>>>
>>>>>>>> Best regards
>>>>>>>>
>>>>>>>> Christian
>>>>>>>>
>>>>>>>> >> > I am sure my additions are valueable and propose them for
>>>>>>>> >> > usage in libpoppler: the bugfix/speed improvement is
>>>>>>>> >> > directly usable and
>>>>>>>>
>>>>>>>> stable
>>>>>>>>
>>>>>>>> >> > and the lowlevel shader will need some more time. I could
>>>>>>>> >> > also
>>>>>>>>
>>>>>>>> use some
>>>>>>>>
>>>>>>>> >> > advice to get the integration with transparency, blending
>>>>>>>> >> > and
>>>>>>>>
>>>>>>>> whatever
>>>>>>>>
>>>>>>>> >> > correctly. I started with the xpdf sources, so I would
>>>>>>>> >> > also
>>>>>>>>
>>>>>>>> appreciate
>>>>>>>>
>>>>>>>> >> > any hints how you communicate changes between xpdf and
>>>>>>>> >> > libpoppler
>>>>>>>>
>>>>>>>> if you
>>>>>>>>
>>>>>>>> >> > are interested in my proposal.
>>>>>>>> >
>>>>>>>> > Yes, we are interested in your patches, basically what we would
>>>>>>>> > need
>>>>>>>>
>>>>>>>> you is to
>>>>>>>>
>>>>>>>> > provide a patch over poppler sources, you can choose wheter you
>>>>>>>> > want
>>>>>>>>
>>>>>>>> to make
>>>>>>>>
>>>>>>>> > it against git master branch, git poppler-0.14 branch or the
>>>>>>>> > released
>>>>>>>>
>>>>>>>> 0.14.0
>>>>>>>>
>>>>>>>> > tarball.
>>>>>>>> >
>>>>>>>> > Also it would be interesting to have the PDF you have used for
>>>>>>>> > testing.
>>>>>>>> >
>>>>>>>> > Thanks,
>>>>>>>> >
>>>>>>>> > Albert
>>>>>>>>
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