[poppler] splash/SplashXPath.cc
Albert Astals Cid
aacid at kemper.freedesktop.org
Mon Jan 23 13:09:05 PST 2012
splash/SplashXPath.cc | 69 +++++++++++++++++++++++++++++++++++---------------
1 file changed, 49 insertions(+), 20 deletions(-)
New commits:
commit b42c171de93dba56859beb21cfe5312d825fedd6
Author: Alexander Saprykin <xelfium at gmail.com>
Date: Mon Jan 23 22:07:15 2012 +0100
Do not use 50Kb of stack in SplashXPath::addCurve
Bug 44905
diff --git a/splash/SplashXPath.cc b/splash/SplashXPath.cc
index a896323..4950de4 100644
--- a/splash/SplashXPath.cc
+++ b/splash/SplashXPath.cc
@@ -281,9 +281,9 @@ void SplashXPath::addCurve(SplashCoord x0, SplashCoord y0,
SplashCoord x3, SplashCoord y3,
SplashCoord flatness,
GBool first, GBool last, GBool end0, GBool end1) {
- SplashCoord cx[splashMaxCurveSplits + 1][3];
- SplashCoord cy[splashMaxCurveSplits + 1][3];
- int cNext[splashMaxCurveSplits + 1];
+ SplashCoord *cx = new SplashCoord[(splashMaxCurveSplits + 1) * 3];
+ SplashCoord *cy = new SplashCoord[(splashMaxCurveSplits + 1) * 3];
+ int *cNext = new int[splashMaxCurveSplits + 1];
SplashCoord xl0, xl1, xl2, xr0, xr1, xr2, xr3, xx1, xx2, xh;
SplashCoord yl0, yl1, yl2, yr0, yr1, yr2, yr3, yy1, yy2, yh;
SplashCoord dx, dy, mx, my, d1, d2, flatness2;
@@ -294,20 +294,34 @@ void SplashXPath::addCurve(SplashCoord x0, SplashCoord y0,
// initial segment
p1 = 0;
p2 = splashMaxCurveSplits;
- cx[p1][0] = x0; cy[p1][0] = y0;
- cx[p1][1] = x1; cy[p1][1] = y1;
- cx[p1][2] = x2; cy[p1][2] = y2;
- cx[p2][0] = x3; cy[p2][0] = y3;
- cNext[p1] = p2;
+
+ *(cx + p1 * 3 + 0) = x0;
+ *(cx + p1 * 3 + 1) = x1;
+ *(cx + p1 * 3 + 2) = x2;
+ *(cx + p2 * 3 + 0) = x3;
+
+ *(cy + p1 * 3 + 0) = y0;
+ *(cy + p1 * 3 + 1) = y1;
+ *(cy + p1 * 3 + 2) = y2;
+ *(cy + p2 * 3 + 0) = y3;
+
+ *(cNext + p1) = p2;
while (p1 < splashMaxCurveSplits) {
// get the next segment
- xl0 = cx[p1][0]; yl0 = cy[p1][0];
- xx1 = cx[p1][1]; yy1 = cy[p1][1];
- xx2 = cx[p1][2]; yy2 = cy[p1][2];
- p2 = cNext[p1];
- xr3 = cx[p2][0]; yr3 = cy[p2][0];
+ xl0 = *(cx + p1 * 3 + 0);
+ xx1 = *(cx + p1 * 3 + 1);
+ xx2 = *(cx + p1 * 3 + 2);
+
+ yl0 = *(cy + p1 * 3 + 0);
+ yy1 = *(cy + p1 * 3 + 1);
+ yy2 = *(cy + p1 * 3 + 2);
+
+ p2 = *(cNext + p1);
+
+ xr3 = *(cx + p2 * 3 + 0);
+ yr3 = *(cy + p2 * 3 + 0);
// compute the distances from the control points to the
// midpoint of the straight line (this is a bit of a hack, but
@@ -348,15 +362,30 @@ void SplashXPath::addCurve(SplashCoord x0, SplashCoord y0,
yr0 = (yl2 + yr1) * 0.5;
// add the new subdivision points
p3 = (p1 + p2) / 2;
- cx[p1][1] = xl1; cy[p1][1] = yl1;
- cx[p1][2] = xl2; cy[p1][2] = yl2;
- cNext[p1] = p3;
- cx[p3][0] = xr0; cy[p3][0] = yr0;
- cx[p3][1] = xr1; cy[p3][1] = yr1;
- cx[p3][2] = xr2; cy[p3][2] = yr2;
- cNext[p3] = p2;
+
+ *(cx + p1 * 3 + 1) = xl1;
+ *(cx + p1 * 3 + 2) = xl2;
+
+ *(cy + p1 * 3 + 1) = yl1;
+ *(cy + p1 * 3 + 2) = yl2;
+
+ *(cNext + p1) = p3;
+
+ *(cx + p3 * 3 + 0) = xr0;
+ *(cx + p3 * 3 + 1) = xr1;
+ *(cx + p3 * 3 + 2) = xr2;
+
+ *(cy + p3 * 3 + 0) = yr0;
+ *(cy + p3 * 3 + 1) = yr1;
+ *(cy + p3 * 3 + 2) = yr2;
+
+ *(cNext + p3) = p2;
}
}
+
+ delete [] cx;
+ delete [] cy;
+ delete [] cNext;
}
void SplashXPath::addSegment(SplashCoord x0, SplashCoord y0,
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