[poppler] splash/SplashXPath.cc
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gitlab-mirror at kemper.freedesktop.org
Sun Feb 3 13:26:55 UTC 2019
splash/SplashXPath.cc | 120 +++++++++++++++++++++++++-------------------------
1 file changed, 61 insertions(+), 59 deletions(-)
New commits:
commit 8446948decde451b4be5f869e98884233e43588c
Author: Albert Astals Cid <aacid at kde.org>
Date: Sun Feb 3 14:25:18 2019 +0100
SplashXPath: Handle overflow of adjusts gracefully
oss-fuzz/12638
diff --git a/splash/SplashXPath.cc b/splash/SplashXPath.cc
index 3ec90d94..3a939882 100644
--- a/splash/SplashXPath.cc
+++ b/splash/SplashXPath.cc
@@ -12,7 +12,7 @@
// under GPL version 2 or later
//
// Copyright (C) 2010 Paweł Wiejacha <pawel.wiejacha at gmail.com>
-// Copyright (C) 2010, 2011, 2018 Albert Astals Cid <aacid at kde.org>
+// Copyright (C) 2010, 2011, 2018, 2019 Albert Astals Cid <aacid at kde.org>
// Copyright (C) 2013 Thomas Freitag <Thomas.Freitag at alfa.de>
// Copyright (C) 2017 Adrian Johnson <ajohnson at redneon.com>
//
@@ -82,66 +82,68 @@ SplashXPath::SplashXPath(SplashPath *path, SplashCoord *matrix,
// set up the stroke adjustment hints
if (path->hints) {
- adjusts = (SplashXPathAdjust *)gmallocn(path->hintsLength,
+ adjusts = (SplashXPathAdjust *)gmallocn_checkoverflow(path->hintsLength,
sizeof(SplashXPathAdjust));
- for (i = 0; i < path->hintsLength; ++i) {
- hint = &path->hints[i];
- if (hint->ctrl0 + 1 >= path->length || hint->ctrl1 + 1 >= path->length) {
- gfree(adjusts);
- adjusts = nullptr;
- break;
+ if (adjusts) {
+ for (i = 0; i < path->hintsLength; ++i) {
+ hint = &path->hints[i];
+ if (hint->ctrl0 + 1 >= path->length || hint->ctrl1 + 1 >= path->length) {
+ gfree(adjusts);
+ adjusts = nullptr;
+ break;
+ }
+ x0 = pts[hint->ctrl0 ].x; y0 = pts[hint->ctrl0 ].y;
+ x1 = pts[hint->ctrl0 + 1].x; y1 = pts[hint->ctrl0 + 1].y;
+ x2 = pts[hint->ctrl1 ].x; y2 = pts[hint->ctrl1 ].y;
+ x3 = pts[hint->ctrl1 + 1].x; y3 = pts[hint->ctrl1 + 1].y;
+ if (x0 == x1 && x2 == x3) {
+ adjusts[i].vert = true;
+ adj0 = x0;
+ adj1 = x2;
+ } else if (y0 == y1 && y2 == y3) {
+ adjusts[i].vert = false;
+ adj0 = y0;
+ adj1 = y2;
+ } else {
+ gfree(adjusts);
+ adjusts = nullptr;
+ break;
+ }
+ if (adj0 > adj1) {
+ x0 = adj0;
+ adj0 = adj1;
+ adj1 = x0;
+ }
+ adjusts[i].x0a = adj0 - 0.01;
+ adjusts[i].x0b = adj0 + 0.01;
+ adjusts[i].xma = (SplashCoord)0.5 * (adj0 + adj1) - 0.01;
+ adjusts[i].xmb = (SplashCoord)0.5 * (adj0 + adj1) + 0.01;
+ adjusts[i].x1a = adj1 - 0.01;
+ adjusts[i].x1b = adj1 + 0.01;
+ // rounding both edge coordinates can result in lines of
+ // different widths (e.g., adj=10.1, adj1=11.3 --> x0=10, x1=11;
+ // adj0=10.4, adj1=11.6 --> x0=10, x1=12), but it has the
+ // benefit of making adjacent strokes/fills line up without any
+ // gaps between them
+ x0 = splashRound(adj0);
+ x1 = splashRound(adj1);
+ if (x1 == x0) {
+ if (adjustLines) {
+ // the adjustment moves thin lines (clip rectangle with
+ // empty width or height) out of clip area, here we need
+ // a special adjustment:
+ x0 = linePosI;
+ x1 = x0 + 1;
+ } else {
+ x1 = x1 + 1;
+ }
+ }
+ adjusts[i].x0 = (SplashCoord)x0;
+ adjusts[i].x1 = (SplashCoord)x1 - 0.01;
+ adjusts[i].xm = (SplashCoord)0.5 * (adjusts[i].x0 + adjusts[i].x1);
+ adjusts[i].firstPt = hint->firstPt;
+ adjusts[i].lastPt = hint->lastPt;
}
- x0 = pts[hint->ctrl0 ].x; y0 = pts[hint->ctrl0 ].y;
- x1 = pts[hint->ctrl0 + 1].x; y1 = pts[hint->ctrl0 + 1].y;
- x2 = pts[hint->ctrl1 ].x; y2 = pts[hint->ctrl1 ].y;
- x3 = pts[hint->ctrl1 + 1].x; y3 = pts[hint->ctrl1 + 1].y;
- if (x0 == x1 && x2 == x3) {
- adjusts[i].vert = true;
- adj0 = x0;
- adj1 = x2;
- } else if (y0 == y1 && y2 == y3) {
- adjusts[i].vert = false;
- adj0 = y0;
- adj1 = y2;
- } else {
- gfree(adjusts);
- adjusts = nullptr;
- break;
- }
- if (adj0 > adj1) {
- x0 = adj0;
- adj0 = adj1;
- adj1 = x0;
- }
- adjusts[i].x0a = adj0 - 0.01;
- adjusts[i].x0b = adj0 + 0.01;
- adjusts[i].xma = (SplashCoord)0.5 * (adj0 + adj1) - 0.01;
- adjusts[i].xmb = (SplashCoord)0.5 * (adj0 + adj1) + 0.01;
- adjusts[i].x1a = adj1 - 0.01;
- adjusts[i].x1b = adj1 + 0.01;
- // rounding both edge coordinates can result in lines of
- // different widths (e.g., adj=10.1, adj1=11.3 --> x0=10, x1=11;
- // adj0=10.4, adj1=11.6 --> x0=10, x1=12), but it has the
- // benefit of making adjacent strokes/fills line up without any
- // gaps between them
- x0 = splashRound(adj0);
- x1 = splashRound(adj1);
- if (x1 == x0) {
- if (adjustLines) {
- // the adjustment moves thin lines (clip rectangle with
- // empty width or height) out of clip area, here we need
- // a special adjustment:
- x0 = linePosI;
- x1 = x0 + 1;
- } else {
- x1 = x1 + 1;
- }
- }
- adjusts[i].x0 = (SplashCoord)x0;
- adjusts[i].x1 = (SplashCoord)x1 - 0.01;
- adjusts[i].xm = (SplashCoord)0.5 * (adjusts[i].x0 + adjusts[i].x1);
- adjusts[i].firstPt = hint->firstPt;
- adjusts[i].lastPt = hint->lastPt;
}
} else {
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