"make test" target (was Re: [Portland] xdg-utils proof of concept)
Jeremy White
jwhite at codeweavers.com
Tue May 2 05:42:36 PDT 2006
> Anyway, please give 'make test' a shot and let me know if anyone runs
> into strange issues. If this looks like an ok approach to folks, I'll
> expand the tests to cover the rest of the scripts, as I have time.
> It would be great if when people add new functionality to a given
> script, if they could also update it's test file to include test(s) for
> that functionality.
Hey Bryce,
I spent some time looking at this.
I think that real testing is going to require
interaction with the user. (For example, I just
tried to make a menu - did it actually appear?)
On the other hand, xdg-copy fails quite simply
for me, and manual tests would pick up on that kind of
failure handily.
So I think we should also add another mechanism; maybe
INTERACTIVE=1 make test
?
I'm working up an interactive xdg-utils test program.
In it's current form it's fairly silly, but I intend to
break it out into pieces suitable for using as tests.
Is there a convention for doing interactive tests
during a 'make test' run?
Cheers,
Jeremy
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