[pulseaudio-tickets] [PulseAudio] #296: ETQW sound lags when using pulseaudio via alsa-pulseaudio
PulseAudio
trac-noreply at tango.0pointer.de
Tue May 6 18:23:12 PDT 2008
#296: ETQW sound lags when using pulseaudio via alsa-pulseaudio
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Reporter: Xanas | Owner: ossman
Type: defect | Status: new
Priority: normal | Milestone:
Component: alsa-plugins-pulse | Severity: normal
Keywords: |
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ETQW is the only application I'm having this issue with at the moment.
What happens is that sound will lag 2-3 seconds after an action in the
game. This doesn't happen when running directly via alsa. I also
seemingly can't use padsp and set the game to OSS to get it to work, this
may be similar to the issues with enemy territory or quake3 that the wiki
refers to.
One other report of this issue can be found below, and they seem to be
running 64 bit as well so it may be something that only affects 64 bit
users.
Ex: http://ubuntuforums.org/archive/index.php/t-711274.html
In any case, I'm not sure if this might be a specific problem with 64 bit
running 32 bit alsa applications using the alsa-pulseaudio plugin, or if
it's more general than that. I will try unreal tournament 2004 later for
comparison since it would have the same issue if that's the reason for it.
I will post back if it does.
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Ticket URL: <http://www.pulseaudio.org/ticket/296>
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