[pulseaudio-tickets] [PulseAudio] #501: Bad handlink of JACK errors

PulseAudio trac-noreply at tango.0pointer.de
Sun Mar 1 10:02:14 PST 2009


#501: Bad handlink of JACK errors
--------------------------------+-------------------------------------------
 Reporter:  patrakov at gmail.com  |       Owner:  lennart
     Type:  defect              |      Status:  new    
 Priority:  normal              |   Milestone:         
Component:  module-jack-*       |    Severity:  normal 
 Keywords:                      |  
--------------------------------+-------------------------------------------
 In setup described in #500, after 30 minutes of work, bad errors appear:

 {{{
 E: asyncq.c: q overrun, queuing locally  #(repeated a lot of times)
 E: asyncq.c: q overrun, queuing locally
 I: memblock.c: Pool full
 I: memblock.c: Pool full
 E: asyncq.c: q overrun, queuing locally
 I: memblock.c: Pool full
 I: memblock.c: Pool full
 E: asyncq.c: q overrun, queuing locally
 I: memblock.c: Pool full
 I: memblock.c: Pool full
 E: asyncq.c: q overrun, queuing locally
 I: memblock.c: Pool full
 I: memblock.c: Pool full
 E: asyncq.c: q overrun, queuing locally
 I: memblock.c: Pool full
 I: memblock.c: Pool full
 <snip a lot of repetitions>
 W: module-jack-source.c: JACK error >cannot read server event (Success)<
 W: module-jack-source.c: JACK error >cannot read server event (Success)<
 W: module-jack-source.c: JACK error >cannot read server event (Success)<
 W: module-jack-source.c: JACK error >cannot read server event (Success)<
 <snip>
 }}}

 and pulseaudio dies (sometimes with a segfault).

 It looks like jackd dies first for some unknown reason. This should kill
 pulseaudio (or at least the sink) instantly, without this huge log.

-- 
Ticket URL: <http://pulseaudio.org/ticket/501>
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