[pulseaudio-tickets] [Bug 103498] Closing PulseAudio freezes SDL audio
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Nov 6 18:44:09 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=103498
--- Comment #2 from Jussi Pakkanen <jpakkane at gmail.com> ---
Unfortunately the player is closed source. However I managed to reduce it to
the following piece of code:
void* check_audio_freeze(void *_) {
if(SDL_Init(SDL_INIT_AUDIO) < 0) {
printf("SDL_Init: %s\n", SDL_GetError());
return NULL;
}
int flags = MIX_INIT_OGG;
int initted = Mix_Init(flags);
if((initted&flags) != flags) {
goto sdl_deinit;
}
if(Mix_OpenAudio(44100, AUDIO_S16, 2, 512) < 0) {
printf("Mix_OpenAudio: %s\n", Mix_GetError());
goto mix_deinit;
}
Mix_AllocateChannels(64);
Mix_CloseAudio();
mix_deinit:
Mix_Quit();
sdl_deinit:
SDL_Quit();
return NULL;
}
Once Pulseaudio has frozen, even new executables (such as the one above) will
freeze when trying to deinitialize the sound system.
I also forgot to mention that this is a semi-embedded Linux distribution that
runs PA in system mode. I have tried to reproduce this issue on a stock distro
but thus far has been unsuccessfull (but the bug happens very rarely even on
the custom distro).
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