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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - PulseAudio gets reliably killed upon a big number of client connections"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94629#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - PulseAudio gets reliably killed upon a big number of client connections"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94629">bug 94629</a>
from <span class="vcard"><a class="email" href="mailto:patrakov@gmail.com" title="Alexander E. Patrakov <patrakov@gmail.com>"> <span class="fn">Alexander E. Patrakov</span></a>
</span></b>
<pre>(In reply to Ahmed S. Darwish from <a href="show_bug.cgi?id=94629#c4">comment #4</a>)
<span class="quote">> Sorry, my knowledge in this area is limited, but can we program
> PA to dynamically stop accepting more clients when it's close to
> approaching its realtime CPU limit?</span >
No. The problem is not only with the number of clients. In steady state,
PulseAudio may well support, say, 45 clients. However, if a client triggers
rewinds often (either by changing its own volume frequently or by providing
non-zero as the last two parameters of pa_stream_write()), that's much more
work for PulseAudio. In other words, this is not only about not accepting new
clients, but about stopping processing on behalf of already-connected clients
that started behaving abusively.
I encourage you to try to write such abusive client, just to see whether you
can kill PulseAudio on your hardware using just two clients :)</pre>
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