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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - PulseAudio gets reliably killed upon a big number of client connections"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94629#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - PulseAudio gets reliably killed upon a big number of client connections"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94629">bug 94629</a>
from <span class="vcard"><a class="email" href="mailto:darwish.07@gmail.com" title="Ahmed S. Darwish <darwish.07@gmail.com>"> <span class="fn">Ahmed S. Darwish</span></a>
</span></b>
<pre>(In reply to Alexander E. Patrakov from <a href="show_bug.cgi?id=94629#c5">comment #5</a>)
<span class="quote">> (In reply to Ahmed S. Darwish from <a href="show_bug.cgi?id=94629#c4">comment #4</a>)
> > Sorry, my knowledge in this area is limited, but can we program
> > PA to dynamically stop accepting more clients when it's close to
> > approaching its realtime CPU limit?
>
> No. The problem is not only with the number of clients. In steady state,
> PulseAudio may well support, say, 45 clients. However, if a client triggers
> rewinds often (either by changing its own volume frequently or by providing
> non-zero as the last two parameters of pa_stream_write()), that's much more
> work for PulseAudio. In other words, this is not only about not accepting
> new clients, but about stopping processing on behalf of already-connected
> clients that started behaving abusively.
>
> I encourage you to try to write such abusive client, just to see whether you
> can kill PulseAudio on your hardware using just two clients :)</span >
Excellent. So beside a policy patchset, we also need a "handling
abusive clients" one .. there's still a very long way to go for
proper containers support ;-)</pre>
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