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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Implement opus audio compression"
href="https://bugs.freedesktop.org/show_bug.cgi?id=56993#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Implement opus audio compression"
href="https://bugs.freedesktop.org/show_bug.cgi?id=56993">bug 56993</a>
from <span class="vcard"><a class="email" href="mailto:tanuk@iki.fi" title="Tanu Kaskinen <tanuk@iki.fi>"> <span class="fn">Tanu Kaskinen</span></a>
</span></b>
<pre>(In reply to Arun Raghavan from <a href="show_bug.cgi?id=56993#c6">comment #6</a>)
<span class="quote">> I'm quite against the idea of having codec support in PulseAudio itself.
>
> In my opinion, the right way to do this is to first move our RTP support to
> use GStreamer under the hood, and then potentially use that to do encoding
> if needed.</span >
The RTP modules are not useful when talking about a tunnel setup or a direct
client-server connection over TCP. Can you clarify, are you against any
compressed audio implementation in the native protocol, and if yes, why
exactly?
There's a new version of the opus patch, and I thought I'd start reviewing it:
<a href="https://patchwork.freedesktop.org/patch/169038/">https://patchwork.freedesktop.org/patch/169038/</a></pre>
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