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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Closing PulseAudio freezes SDL audio"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103498#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Closing PulseAudio freezes SDL audio"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103498">bug 103498</a>
from <span class="vcard"><a class="email" href="mailto:tanuk@iki.fi" title="Tanu Kaskinen <tanuk@iki.fi>"> <span class="fn">Tanu Kaskinen</span></a>
</span></b>
<pre>Can you provide a backtrace for all threads in the SDL audio player? Apparently
one thread calls pa_threaded_mainloop_stop(), and that will wait for the thread
where the libpulse mainloop is running to quit. I don't think the mainloop
thread should block on anything, but maybe there's some application callback
doing something that it shouldn't do.
Is this audio player available somewhere in case I want to try to reproduce?</pre>
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