[pulseaudio-discuss] temporary vs persistent state data

Damon Harper dl+pulseaudio-discuss at usrbin.ca
Thu Jul 26 10:15:40 PDT 2007

hi there!

sorry i was so unspecific with this problem (alsaplayer and wesnoth
issues).  i'm happy to help if i can!

i compile everything without debugging symbols by default, but i would
certainly be happy to re-compile pulse and whatever else i need to
with debugging symbols if it will help.  if there's something specific
i can do, let me know which packages need debugging symbols and what
specifically i can do to get you some useful information!


On 26 Jul, Pierre Ossman wrote:

> On Wed, 25 Jul 2007 03:02:45 +0200
> Lennart Poettering <lennart at poettering.net> wrote:
> > On Mon, 16.07.07 16:42, Damon Harper (dl+ at usrbin.ca) wrote:
> > 
> > > since then i've actually had problems with a couple of programs -
> > > the game wesnoth (wesnoth.org) loses its audio or locks up if i
> > > have pulse set up as the default alsa module, and there's an
> > > already-known problem with alsaplayer.  i worked around it for now
> > > by running pulse overtop of alsa dmix, though that's less than
> > > ideal.  still love pulse itself - i will have to file a bug report
> > > on the wesnoth problem as well, though i don't really have a lot to
> > > go on.
> > 
> > Pierre, that wesnoth/alsaplayer issue might be a bug in the pa plugin
> > for libasound?
> > 
> Might be, but with that little to go on it could be anything. I can try
> debugging that wesnoth thing when I get back from vacation.
> As for alsaplayer, isn't that the ioplug bug already in trac?
> Rgds
> Pierre

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