[pulseaudio-discuss] Can't get pulseaudio to use alsa/dmix?
jimc at math.ucla.edu
Fri Oct 12 12:31:04 PDT 2007
On Fri, 12 Oct 2007, Marc MERLIN wrote:
> When pulseaudio starts, it seems to take over alsa exclusively.
I think that's its nature, to hold open the ALSA sinks that it's going to
use. If you have a sound proxy, all the players, beepers, talkers, etc.
are supposed to use it, and the proxy handles mixing or multiplexing.
Otherwise, for example, an audio player would hog the ALSA device and an
application that wanted to beep would have to wait until the next song.
dmix has the same kind of effect within the ALSA library, but PulseAudio
gives you more flexibility, and someone else said that in his experience it
runs faster and gives less latency.
PulseAudio provides an ALSA plugin, so you can do, for example, (with the
right stanza in .asoundrc)
aplay -D pulse song.wav
and similarly for GUI players that don't have special sink-input plugins
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