[pulseaudio-discuss] alsa pulse bugs
Colin Guthrie
gmane at colin.guthr.ie
Mon May 5 02:44:29 PDT 2008
Colin Guthrie wrote:
> tom at dbservice.com wrote:
>>> Re the snd_pcm_delay() including network latency (#3945), this clearly
>>> makes sense for network streams. Does you proposed fix include this
>>> delay (albeit with the improvement that it also will drop to 0 if there
>>> are no samples queued)?
>> snd_pcm_delay() should not include any network latency. The API is
>> defined as 'read pointer - write pointer', and applications expect
>> that. Or at least they expect that when all samples are played that
>> the delay drops to zero.
>
> With the caveat of very limited technical knowledge, I can agree on the
> latter point (drop to 0 when all samples are played), but if it was
> implemented sans net-delay in pulse would this not cause e.g. a-v sync
> issues when playing via alsa to a networked PA server? If so then this
> fix would introduce another bug.
Actually just having a very quick glance at the Alsa API docs, it
doesn't mention that this value should be 0 if there are no samples to play:
http://www.alsa-project.org/alsa-doc/alsa-lib/group___p_c_m.html#ga0d9e14a4be65209eb549e48a9f07302
Closest it says is: "It's positive and less than buffer size in normal
situation".
So perhaps this is an invalid assumption at the wine side?
Is there perhaps a more appropriate API call they can use to do whatever
test they are doing?
Col
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