[pulseaudio-discuss] [Patch] RAOP: fix audio synchronisation, take two

Tanu Kaskinen tanuk at iki.fi
Sat Sep 9 17:16:03 UTC 2017


On Sat, 2017-09-09 at 18:07 +0200, Colin Leroy wrote:
> On 09 September 2017 at 18h00, Tanu Kaskinen wrote:
> 
> Hi Tanu,
> 
> Your mail's empty :)

Well I definitely wrote things, but Evolution did act strange while
composing the message, and my "sent" folder confirms your
observation... I supposed I'll have to write it all again :(

> 
> Anyway, after this patch, there still is a bug left (which was not
> visible with the previous patch where I did 
> 
> if (latency < 0) {
>     latency = 0;
> }
> 
> in sink_get_latency().
> 
> The bug is that latency's all wrong (like, -10 to -5 seconds instead of
> +2.3) after a pause (that is, after switching to PA_SINK_PA_SINK_IDLE
> and then back to PA_SINK_RUNNING). At the first playback, it's fine.
> 
> I don't understand why, and if you have some pointers on how pa_rtpoll
> and pa_smoother work, I guess that'd help.

pa_rtpoll is just a mechanism for sleeping until the set timeout or
until something happens (pa_rtpoll users can register fds to listen). I
don't think it's really relevant for latency.

pa_smoother is primarily used for translating between a sound card
clock and the system clock (they usually run at different speeds). I
think the name comes from the fact that it also helps to smooth out
jumps in the sound card clock (e.g. the sound card clock may work in
steps: it "jumps forward" when a buffer if consumed, and between the
jumps the time appears to not change at all).

I don't quite understand what the "oob" thing is in raop-sink. If I'm
guessing correctly, the "oob" flag determines whether the sink relies
solely on the system clock to decide when to write more data, or the
sink uses the POLLOUT event on the TCP stream to trigger writes. Maybe
the system clock approach is used with UDP and the POLLOUT approach is
used with TCP? That would make sense to me.

If the sink is only using the system clock, then there's no need for
the smoother. Yet it seems to be used unconditionally?

When waiting for POLLOUT events, then the smoother is useful, because
the rate at which the data is consumed will not exactly match the
system clock.

I'm not super confident with my understanding of pa_smoother either,
but here's how I imagine it's supposed to be used:

Whenever you get a time update from the sound card (I'll call the raop
device a sound card here), you tell the smoother the current system
time and the time of the sound card. In this case the "time update" is
the POLLOUT event: the TCP buffer has been consumed enough that you can
write more data. I guess the "time" of the sound card is the total
amount of data (converted to time units) that has been written to the
TCP socket before the POLLOUT event.

Based on the timing events, the smoother creates an estimate of the
speed difference between the system clock and the sound card clock.
This allows you to ask the smoother the time of the sound card (i.e.
the amount of data it has consumed) right now, given the current system
time.

When you temporarily stop playing, the smoother has to be told that
playback has stopped. pa_smoother_pause() and pa_smoother_resume() can
be used for this. Or maybe pa_smoother_reset()? I really don't know the
nitty-gritty details here.

It might be easiest to just totally throw away the old smoother when
pausing, and recreate the smoother in the same way you do when the sink
is initially created. Then the behaviour will at least be consistent.
The downside is that you lose the information in the old smoother: it
has already worked out the speed difference between the system clock
and the sound card clock, and the new smoother will have to figure that
out from scratch, meaning that the initial latency reports after a
pause might be less accurate.

It would be great to have some more documentation in pulsecore/time-
smoother.h... Like what is the "time offset" used for? What does
pa_smoother_fix_now() do?

-- 
Tanu

https://www.patreon.com/tanuk


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