<div dir="ltr">Thanks for the replies!<div><br></div><div>guest271314 - Huh, that's odd that you would see any audio differences. My stab in the dark guess would be some sort of PulseAudio resampling? Otherwise I would think the PCM data would be the same. I'll double check that the audio quality is as expected.<br><br>Georg - I can see how that MR could reduce latency, interesting.<br><br>I'm kind of just thinking out loud here, but the latency can get very low (say to 10ms), right? As long as I have small numbers in pa_buffer_attr, I would think that:</div><div>- My application would get a callback from PulseAudio, telling it to write something<br>- My application writes something<br>- Immediately thereafter, Chrome gets a callback to read data</div><div>- Chrome reads the data<br>- There isn't a risk of an underrun here by Chrome, because it will only get callbacks when data is ready (hazy guess!)</div><div><br>I ask this because my alternative is modifying Chromium and sending data directly to it over a custom IPC channel. But in theory that IPC channel should not be faster than PulseAudio. PulseAudio is just acting as a queue, and ultimately just a form of IPC between my application and Chrome.</div><div><br></div><div>In any case, I'll soon find the answer myself. Thanks!</div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Sun, Apr 17, 2022 at 9:13 AM guest271314 <<a href="mailto:guest271314@gmail.com">guest271314@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr">I am not sure about different latencies re module-remap-source and module-virtual-source. From my testing the quality of audio output when using a remapped source with getUserMedia() is inferior compared to getting the raw PCM using pactl or parec with fetch() on the browser side then using AudioWorklet or MediaStreamTrackGenerator in Chrome/Chromium to output the audio.<div><br></div><div><br></div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Sat, Apr 16, 2022 at 9:49 PM Chase Lambert <<a href="mailto:chaselambda@gmail.com" target="_blank">chaselambda@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr">Hi,<div><br></div><div>I'm trying to make a low latency Virtual microphone. What that means is I make a null sink, and then a module-virtual-source or module-remap-source that has a master pointing to the sink's monitor.</div><div><br></div><div>Then I can write to that sink, and get data to show up in this virtual microphone.</div><div><br></div><div>I've found that module-remap-source has a lower latency than module-virtual-source, (~400ms lower it seems), but I don't have any idea why. And more generally -- what is the difference between these two modules? I looked at their source and also the git history, but that didn't clear much up for me.</div><div><br></div><div>Also, is this the best way to make a low latency microphone? I have an application that I want to send data to Chrome, with as low latency as possible. Chrome operates directly with pulseaudio[0].</div><div><br></div><div>Thanks,</div><div>Chase</div><div><br></div><div>[0] <a href="https://source.chromium.org/chromium/chromium/src/+/main:media/audio/pulse/audio_manager_pulse.cc" target="_blank">https://source.chromium.org/chromium/chromium/src/+/main:media/audio/pulse/audio_manager_pulse.cc</a></div></div>
</blockquote></div>
</blockquote></div>