[Spice-devel] [PATCH 3/3] server: cleanups in destorying surfaces code
Yonit Halperin
yhalperi at redhat.com
Thu Aug 26 02:41:15 PDT 2010
---
server/red_worker.c | 51 ++++++++++++++++++++++-----------------------------
1 files changed, 22 insertions(+), 29 deletions(-)
diff --git a/server/red_worker.c b/server/red_worker.c
index e688971..e0204de 100644
--- a/server/red_worker.c
+++ b/server/red_worker.c
@@ -1507,20 +1507,20 @@ static inline void red_destroy_surface(RedWorker *worker, uint32_t surface_id)
if (surface_id == 0) {
red_reset_stream_trace(worker);
}
- if (surface->context.canvas) {
- surface->context.canvas->ops->destroy(surface->context.canvas);
- if (surface->create.info) {
- worker->qxl->st->qif->release_resource(worker->qxl, surface->create);
- }
- if (surface->destroy.info) {
- worker->qxl->st->qif->release_resource(worker->qxl, surface->destroy);
- }
+ ASSERT(surface->context.canvas);
- region_destroy(&surface->draw_dirty_region);
- surface->context.canvas = NULL;
- red_destroy_surface_item(worker, surface_id);
+ surface->context.canvas->ops->destroy(surface->context.canvas);
+ if (surface->create.info) {
+ worker->qxl->st->qif->release_resource(worker->qxl, surface->create);
+ }
+ if (surface->destroy.info) {
+ worker->qxl->st->qif->release_resource(worker->qxl, surface->destroy);
}
+ region_destroy(&surface->draw_dirty_region);
+ surface->context.canvas = NULL;
+ red_destroy_surface_item(worker, surface_id);
+
PANIC_ON(!ring_is_empty(&surface->depend_on_me));
}
}
@@ -3542,6 +3542,9 @@ static inline void red_process_surface(RedWorker *worker, RedSurfaceCmd *surface
PANIC_ON(!red_surface->context.canvas);
set_surface_release_info(worker, surface_id, 0, surface->release_info, group_id);
red_handle_depends_on_target_surface(worker, surface_id);
+ /* note that red_handle_depends_on_target_surface must be called before red_current_clear.
+ otherwise "current" will hold items that other drawables may depend on, and then
+ red_current_clear will remove them from the pipe. */
red_current_clear(worker, surface_id);
red_clear_surface_drawables_from_pipe(worker, surface_id, FALSE);
red_destroy_surface(worker, surface_id);
@@ -8882,13 +8885,6 @@ static inline void flush_all_qxl_commands(RedWorker *worker)
flush_cursor_commands(worker);
}
-static inline void red_flush_surface_pipe(RedWorker *worker)
-{
- if (worker->display_channel) {
- display_channel_push(worker);
- }
-}
-
static void push_new_primary_surface(RedWorker *worker)
{
DisplayChannel *display_channel;
@@ -9835,10 +9831,14 @@ static inline void handle_dev_del_memslot(RedWorker *worker)
static inline void destroy_surface_wait(RedWorker *worker, int surface_id)
{
- if (worker->surfaces[surface_id].context.canvas) {
- red_handle_depends_on_target_surface(worker, surface_id);
+ if (!worker->surfaces[surface_id].context.canvas) {
+ return;
}
- red_flush_surface_pipe(worker);
+
+ red_handle_depends_on_target_surface(worker, surface_id);
+ /* note that red_handle_depends_on_target_surface must be called before red_current_clear.
+ otherwise "current" will hold items that other drawables may depend on, and then
+ red_current_clear will remove them from the pipe. */
red_current_clear(worker, surface_id);
red_clear_surface_drawables_from_pipe(worker, surface_id, TRUE);
// in case that the pipe didn't contain any item that is dependent on the surface, but
@@ -9876,15 +9876,13 @@ static inline void handle_dev_destroy_surfaces(RedWorker *worker)
red_printf("");
flush_all_qxl_commands(worker);
//to handle better
- if (worker->surfaces[0].context.canvas) {
- destroy_surface_wait(worker, 0);
- }
for (i = 0; i < NUM_SURFACES; ++i) {
if (worker->surfaces[i].context.canvas) {
destroy_surface_wait(worker, i);
if (worker->surfaces[i].context.canvas) {
red_destroy_surface(worker, i);
}
+ ASSERT(!worker->surfaces[i].context.canvas);
}
}
ASSERT(ring_is_empty(&worker->streams));
@@ -9905,11 +9903,6 @@ static inline void handle_dev_destroy_surfaces(RedWorker *worker)
red_display_clear_glz_drawables(worker->display_channel);
- //to handle better
- for (i = 0; i < NUM_SURFACES; ++i) {
- ASSERT(!worker->surfaces[i].context.canvas);
- }
-
worker->cursor_visible = TRUE;
worker->cursor_position.x = worker->cursor_position.y = 0;
worker->cursor_trail_length = worker->cursor_trail_frequency = 0;
--
1.7.1.1
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