[Spice-devel] [PATCH] Simplify memory management for the primary screen.
Jeremy White
jwhite at codeweavers.com
Thu Sep 13 09:02:13 PDT 2012
> So we allocate another framebuffer here. Hmm, it is just another 1-16 MB of memory ;)
Yeah, good point.
>
> Do you have an example how to produce corruption?
I'm working on a proper patch for my render + send mode. When I go to
render into the screen frame buffer, my world comes crashing down...
>
> Can you reuse the same buffer and still pass non NULL? I think it might not be trivial though, so in that case I'm ok with this since I don't see any other option.
It wasn't trivial, but I think it was fairly straight forward.
I'm sending an alternate patch.
Cheers,
Jeremy
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