[Spice-devel] [PATCH 06/11] worker: move some tree container functions
Frediano Ziglio
fziglio at redhat.com
Thu Nov 12 04:28:19 PST 2015
>
> On Wed, Nov 11, 2015 at 5:10 PM, Frediano Ziglio <fziglio at redhat.com> wrote:
> >>
> >> On Wed, Nov 11, 2015 at 1:20 PM, Frediano Ziglio <fziglio at redhat.com>
> >> wrote:
> >> > From: Marc-André Lureau <marcandre.lureau at gmail.com>
> >> >
> >> > ---
> >> > server/red_worker.c | 32 ++++----------------------------
> >> > server/tree.c | 27 +++++++++++++++++++++++++++
> >> > server/tree.h | 2 ++
> >> > 3 files changed, 33 insertions(+), 28 deletions(-)
> >> >
> >> > diff --git a/server/red_worker.c b/server/red_worker.c
> >> > index 5cdb348..e82317c 100644
> >> > --- a/server/red_worker.c
> >> > +++ b/server/red_worker.c
> >> > @@ -933,30 +933,6 @@ static inline void remove_shadow(DrawItem *item)
> >> > free(shadow);
> >> > }
> >> >
> >> > -static inline void current_remove_container(DisplayChannel *display,
> >> > Container *container)
> >> > -{
> >> > - spice_assert(ring_is_empty(&container->items));
> >> > - ring_remove(&container->base.siblings_link);
> >> > - region_destroy(&container->base.rgn);
> >> > - free(container);
> >> > -}
> >> > -
> >> > -static inline void container_cleanup(DisplayChannel *display, Container
> >> > *container)
> >> > -{
> >> > - while (container && container->items.next == container->items.prev)
> >> > {
> >> > - Container *next = container->base.container;
> >> > - if (container->items.next != &container->items) {
> >> > - TreeItem *item = (TreeItem
> >> > *)ring_get_head(&container->items);
> >> > - spice_assert(item);
> >> > - ring_remove(&item->siblings_link);
> >> > - ring_add_after(&item->siblings_link,
> >> > &container->base.siblings_link);
> >> > - item->container = container->base.container;
> >> > - }
> >> > - current_remove_container(display, container);
> >> > - container = next;
> >> > - }
> >> > -}
> >> > -
> >> > static void display_stream_trace_add_drawable(DisplayChannel *display,
> >> > Drawable *item)
> >> > {
> >> > ItemTrace *trace;
> >> > @@ -1034,7 +1010,7 @@ static inline void current_remove(DisplayChannel
> >> > *display, TreeItem *item)
> >> > continue;
> >> > }
> >> > ring_item = now->siblings_link.prev;
> >> > - current_remove_container(display, container);
> >> > + container_free(container);
> >> > }
> >> > if (now == item) {
> >> > return;
> >> > @@ -2613,7 +2589,7 @@ static bool free_one_drawable(DisplayChannel
> >> > *display, int force_glz_free)
> >> > container = drawable->tree_item.base.container;
> >> >
> >> > current_remove_drawable(display, drawable);
> >> > - container_cleanup(display, container);
> >> > + container_cleanup(container);
> >> > return TRUE;
> >> > }
> >> >
> >> > @@ -3106,7 +3082,7 @@ static void red_update_area_till(DisplayChannel
> >> > *display, const SpiceRect *area,
> >> > now->refs++;
> >> > container = now->tree_item.base.container;
> >> > current_remove_drawable(display, now);
> >> > - container_cleanup(display, container);
> >> > + container_cleanup(container);
> >> > /* red_draw_drawable may call red_update_area for the surfaces
> >> > 'now' depends on. Notice,
> >> > that it is valid to call red_update_area in this case and
> >> > not
> >> > red_update_area_till:
> >> > It is impossible that there was newer item then 'last' in
> >> > one
> >> > of the surfaces
> >> > @@ -3164,7 +3140,7 @@ static void red_update_area(DisplayChannel
> >> > *display,
> >> > const SpiceRect *area, int
> >> > now->refs++;
> >> > container = now->tree_item.base.container;
> >> > current_remove_drawable(display, now);
> >> > - container_cleanup(display, container);
> >> > + container_cleanup(container);
> >> > red_draw_drawable(display, now);
> >> > display_channel_drawable_unref(display, now);
> >> > } while (now != last);
> >> > diff --git a/server/tree.c b/server/tree.c
> >> > index bf50edf..ad31f09 100644
> >> > --- a/server/tree.c
> >> > +++ b/server/tree.c
> >> > @@ -223,3 +223,30 @@ Container* container_new(DrawItem *item)
> >> >
> >> > return container;
> >> > }
> >> > +
> >> > +void container_free(Container *container)
> >> > +{
> >>
> >> Better add a check if container is valid as well.
> >>
> >> > + spice_return_if_fail(ring_is_empty(&container->items));
> >> > +
> >> > + ring_remove(&container->base.siblings_link);
> >> > + region_destroy(&container->base.rgn);
> >> > + free(container);
> >> > +}
> >> > +
> >> > +void container_cleanup(Container *container)
> >> > +{
> >> > + /* visit upward, removing containers */
> >> > + /* non-empty container get its element moving up ?? */
> >> > + while (container && container->items.next == container->items.prev)
> >> > {
> >> > + Container *next = container->base.container;
> >> > + if (container->items.next != &container->items) {
> >> > + TreeItem *item = (TreeItem
> >> > *)ring_get_head(&container->items);
> >> > + spice_assert(item);
> >> > + ring_remove(&item->siblings_link);
> >> > + ring_add_after(&item->siblings_link,
> >> > &container->base.siblings_link);
> >> > + item->container = container->base.container;
> >> > + }
> >> > + container_free(container);
> >> > + container = next;
> >> > + }
> >> > +}
> >> > diff --git a/server/tree.h b/server/tree.h
> >> > index 6249c28..01d4ff9 100644
> >> > --- a/server/tree.h
> >> > +++ b/server/tree.h
> >> > @@ -82,5 +82,7 @@ static inline int is_opaque_item(TreeItem *item)
> >> > void tree_item_dump (TreeItem *item);
> >> > Shadow* shadow_new (DrawItem *item,
> >> > const
> >> > SpicePoint *delta);
> >> > Container* container_new (DrawItem *item);
> >> > +void container_free (Container
> >> > *container);
> >> > +void container_cleanup (Container
> >> > *container);
> >> >
> >> > #endif /* TREE_H_ */
> >> > --
> >> > 2.4.3
> >> >
> >> > _______________________________________________
> >> > Spice-devel mailing list
> >> > Spice-devel at lists.freedesktop.org
> >> > http://lists.freedesktop.org/mailman/listinfo/spice-devel
> >>
> >> ACK!
> >>
> >
> > The comment is a TODO for you or should I add the check?
> > Personally this is just a move so I would not add anything.
>
> I agree that, as it's just moving the code, is better to not change
> anything on this patch.
>
> >
> > OT on a change: this check on the code
> >
> > while (container && container->items.next == container->items.prev) {
> >
> > (the ==) looks odd. Is basically checking if container has 0 or 1 items.
> > Looks like that more than cleaning is collapsing/optimizing the container.
> >
> > Frediano
>
Merged
Frediano
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