[Spice-devel] [PATCH qxl-wddm-dod 19/26] Fixing framebuffer usage logic
Sameeh Jubran
sameeh at daynix.com
Tue Aug 9 15:31:07 UTC 2016
From: Dmitry Fleytman <dmitry at daynix.com>
This patch fixes 2 issues:
1. Framebuffer should only be used in vga mode,
therefore when QxlDevice is active
FrameBufferIsActive flag shouldn't be checked;
2. FrameBufferIsActive flag should be set true
on successfull frame buffer allocation only.
Signed-off-by: Sameeh Jubran <sameeh at daynix.com>
Signed-off-by: Dmitry Fleytman <dmitry at daynix.com>
---
qxldod/QxlDod.cpp | 101 ++++++++++++++++++++++++++----------------------------
1 file changed, 49 insertions(+), 52 deletions(-)
diff --git a/qxldod/QxlDod.cpp b/qxldod/QxlDod.cpp
index 557d796..6d07b5d 100755
--- a/qxldod/QxlDod.cpp
+++ b/qxldod/QxlDod.cpp
@@ -512,40 +512,37 @@ NTSTATUS QxlDod::PresentDisplayOnly(_In_ CONST DXGKARG_PRESENT_DISPLAYONLY* pPre
return STATUS_SUCCESS;
}
- if (m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].Flags.FrameBufferIsActive)
- {
-
- // If actual pixels are coming through, will need to completely zero out physical address next time in BlackOutScreen
- m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].ZeroedOutStart.QuadPart = 0;
- m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].ZeroedOutEnd.QuadPart = 0;
-
- D3DKMDT_VIDPN_PRESENT_PATH_ROTATION RotationNeededByFb = pPresentDisplayOnly->Flags.Rotate ?
- m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].Rotation :
- D3DKMDT_VPPR_IDENTITY;
- BYTE* pDst = (BYTE*)m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].FrameBuffer.Ptr;
- UINT DstBitPerPixel = BPPFromPixelFormat(m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].DispInfo.ColorFormat);
- if (m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].Scaling == D3DKMDT_VPPS_CENTERED)
- {
- UINT CenterShift = (m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].DispInfo.Height -
- m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].SrcModeHeight)*m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].DispInfo.Pitch;
- CenterShift += (m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].DispInfo.Width -
- m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].SrcModeWidth)*DstBitPerPixel/8;
- pDst += (int)CenterShift/2;
- }
- Status = m_pHWDevice->ExecutePresentDisplayOnly(
- pDst,
- DstBitPerPixel,
- (BYTE*)pPresentDisplayOnly->pSource,
- pPresentDisplayOnly->BytesPerPixel,
- pPresentDisplayOnly->Pitch,
- pPresentDisplayOnly->NumMoves,
- pPresentDisplayOnly->pMoves,
- pPresentDisplayOnly->NumDirtyRects,
- pPresentDisplayOnly->pDirtyRect,
- RotationNeededByFb,
- &m_CurrentModes[0]);
- }
+ // If actual pixels are coming through, will need to completely zero out physical address next time in BlackOutScreen
+ m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].ZeroedOutStart.QuadPart = 0;
+ m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].ZeroedOutEnd.QuadPart = 0;
+
+
+ D3DKMDT_VIDPN_PRESENT_PATH_ROTATION RotationNeededByFb = pPresentDisplayOnly->Flags.Rotate ?
+ m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].Rotation :
+ D3DKMDT_VPPR_IDENTITY;
+ BYTE* pDst = (BYTE*)m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].FrameBuffer.Ptr;
+ UINT DstBitPerPixel = BPPFromPixelFormat(m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].DispInfo.ColorFormat);
+ if (m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].Scaling == D3DKMDT_VPPS_CENTERED)
+ {
+ UINT CenterShift = (m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].DispInfo.Height -
+ m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].SrcModeHeight)*m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].DispInfo.Pitch;
+ CenterShift += (m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].DispInfo.Width -
+ m_CurrentModes[pPresentDisplayOnly->VidPnSourceId].SrcModeWidth)*DstBitPerPixel/8;
+ pDst += (int)CenterShift/2;
+ }
+ Status = m_pHWDevice->ExecutePresentDisplayOnly(
+ pDst,
+ DstBitPerPixel,
+ (BYTE*)pPresentDisplayOnly->pSource,
+ pPresentDisplayOnly->BytesPerPixel,
+ pPresentDisplayOnly->Pitch,
+ pPresentDisplayOnly->NumMoves,
+ pPresentDisplayOnly->pMoves,
+ pPresentDisplayOnly->NumDirtyRects,
+ pPresentDisplayOnly->pDirtyRect,
+ RotationNeededByFb,
+ &m_CurrentModes[0]);
DbgPrint(TRACE_LEVEL_VERBOSE, ("<--- %s\n", __FUNCTION__));
return Status;
}
@@ -1534,12 +1531,15 @@ NTSTATUS QxlDod::SetSourceModeAndPath(CONST D3DKMDT_VIDPN_SOURCE_MODE* pSourceMo
Status = MapFrameBuffer(pCurrentBddMode->DispInfo.PhysicAddress,
pCurrentBddMode->DispInfo.Pitch * pCurrentBddMode->DispInfo.Height,
&(pCurrentBddMode->FrameBuffer.Ptr));
+ if (NT_SUCCESS(Status))
+ {
+ pCurrentBddMode->Flags.FrameBufferIsActive = TRUE;
+ }
}
if (NT_SUCCESS(Status))
{
- pCurrentBddMode->Flags.FrameBufferIsActive = TRUE;
m_pHWDevice->BlackOutScreen(&m_CurrentModes[pPath->VidPnSourceId]);
// Mark that the next present should be fullscreen so the screen doesn't go from black to actual pixels one dirty rect at a time.
@@ -4328,26 +4328,23 @@ VOID QxlDevice::BlackOutScreen(CURRENT_BDD_MODE* pCurrentBddMod)
QXLDrawable *drawable;
RECT Rect;
PAGED_CODE();
- if (pCurrentBddMod->Flags.FrameBufferIsActive)
+ Rect.bottom = pCurrentBddMod->SrcModeHeight;
+ Rect.top = 0;
+ Rect.left = 0;
+ Rect.right = pCurrentBddMod->SrcModeWidth;
+ if (!(drawable = Drawable(QXL_DRAW_FILL, &Rect, NULL, 0)))
{
- Rect.bottom = pCurrentBddMod->SrcModeHeight;
- Rect.top = 0;
- Rect.left = 0;
- Rect.right = pCurrentBddMod->SrcModeWidth;
- if (!(drawable = Drawable(QXL_DRAW_FILL, &Rect, NULL, 0)))
- {
- DbgPrint(TRACE_LEVEL_ERROR, ("Cannot get Drawable.\n"));
- return;
- }
- drawable->u.fill.brush.type = SPICE_BRUSH_TYPE_SOLID;
- drawable->u.fill.brush.u.color = 0;
- drawable->u.fill.rop_descriptor = SPICE_ROPD_OP_PUT;
- drawable->u.fill.mask.flags = 0;
- drawable->u.fill.mask.pos.x = 0;
- drawable->u.fill.mask.pos.y = 0;
- drawable->u.fill.mask.bitmap = 0;
- PushDrawable(drawable);
+ DbgPrint(TRACE_LEVEL_ERROR, ("Cannot get Drawable.\n"));
+ return;
}
+ drawable->u.fill.brush.type = SPICE_BRUSH_TYPE_SOLID;
+ drawable->u.fill.brush.u.color = 0;
+ drawable->u.fill.rop_descriptor = SPICE_ROPD_OP_PUT;
+ drawable->u.fill.mask.flags = 0;
+ drawable->u.fill.mask.pos.x = 0;
+ drawable->u.fill.mask.pos.y = 0;
+ drawable->u.fill.mask.bitmap = 0;
+ PushDrawable(drawable);
}
NTSTATUS QxlDevice::HWClose(void)
--
2.7.0.windows.1
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