[Spice-devel] [PATCH 4/4] do not reset gl_draw_ongoing before calling display_channel_gl_draw_done
Frediano Ziglio
fziglio at redhat.com
Fri Feb 5 15:41:56 UTC 2016
This will cause a failure of the function. The function is supposed
to be called with this flag TRUE.
This patch should be squashed into another.
Signed-off-by: Frediano Ziglio <fziglio at redhat.com>
---
server/dcc.c | 1 -
1 file changed, 1 deletion(-)
diff --git a/server/dcc.c b/server/dcc.c
index 2367c5e..5ccbda1 100644
--- a/server/dcc.c
+++ b/server/dcc.c
@@ -506,7 +506,6 @@ void dcc_stop(DisplayChannelClient *dcc)
dcc_encoders_free(dcc);
if (dcc->gl_draw_ongoing) {
- dcc->gl_draw_ongoing = FALSE;
display_channel_gl_draw_done(dc);
}
}
--
2.5.0
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