[Spice-devel] [PATCH v3 8/9] Handle GL_DRAW messages
Frediano Ziglio
fziglio at redhat.com
Tue Feb 9 13:26:59 UTC 2016
>
> Hi
>
> On Thu, Feb 4, 2016 at 4:25 PM, Frediano Ziglio <fziglio at redhat.com> wrote:
> > Here you can have a race condition.
> > If red_dispatcher_async_complete wake up the Qemu thread before reset
> > gl_draw_async it could be possible Qemu will try to send another draw
> > finding gl_draw_async not NULL and returning without doing nothing
> > Just save on an automatic variable, set to NULL and call complete
> > function
>
> I suppose that's what you mean:
>
> if (num == 0) {
> - red_dispatcher_async_complete(qxl->st->dispatcher,
> qxl->st->gl_draw_async);
> + struct AsyncCommand *async = qxl->st->gl_draw_async;
> qxl->st->gl_draw_async = NULL;
> + red_dispatcher_async_complete(qxl->st->dispatcher, async);
> }
>
>
Yes, exactly
Frediano
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