[Spice-devel] [PATCH server v2 10/13] Handle GL_SCANOUT messages
Marc-André Lureau
marcandre.lureau at gmail.com
Fri Jan 22 08:49:31 PST 2016
Hi
On Fri, Jan 22, 2016 at 4:04 PM, Marc-André Lureau <mlureau at redhat.com> wrote:
> Yes, that's a valid concern. In practice, nothing terribly wrong happens since opengl accepts any texture coordinates, and the rendering depends on various parameters (wrap, clamp etc)
>
> I think I can address this with a serial/nframes number to discard updates. I'll take a look.
A serial would do fine, but it could possibly loop over (although
extremely unlikely).
For now, I think it's not unreasonable to prevent draw_async ->
scanout without waiting for the draw to be done. However, multiple
scanout update could still be done without waiting required.
--
Marc-André Lureau
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