[Spice-devel] [spice-gtk PATCH v1] EGL: Update shader version to 330
Lukas Venhoda
lvenhoda at redhat.com
Mon Jul 18 12:26:46 UTC 2016
SELF NACK
We require OpenGL 3.0 after all
Got confused by this part of code:
static const EGLint ctx_att[] = {
#ifdef EGL_CONTEXT_MAJOR_VERSION
EGL_CONTEXT_MAJOR_VERSION, 3,
#else
EGL_CONTEXT_CLIENT_VERSION, 3,
#endif
EGL_NONE
};
Still, do we really need to support OGL 3.0?
Basically all hardware since 2006 supports OGL 3.3 and up, with most of it
skipping 3.0 - 3.2 altogether
Intel GPUs support it since Sandy Bridge, but before that they supported
only version 2.1
On Mon, Jul 18, 2016 at 10:44 AM, Lukas Venhoda <lvenhoda at redhat.com> wrote:
> Since spice-widget-egl already requires Opengl 3.3,
> change shader version from 130 (OGL3.0) to 330 (OGL3.3)
>
> This change enables more advanced features in OpenGL shaders.
> ---
> src/spice-widget-egl.c | 4 ++--
> 1 file changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/src/spice-widget-egl.c b/src/spice-widget-egl.c
> index 0698af3..2b34271 100644
> --- a/src/spice-widget-egl.c
> +++ b/src/spice-widget-egl.c
> @@ -37,7 +37,7 @@
>
> static const char *spice_egl_vertex_src = \
> " \
> - #version 130\n \
> + #version 330\n \
> \
> in vec4 position; \
> in vec2 texcoords; \
> @@ -53,7 +53,7 @@ static const char *spice_egl_vertex_src = \
>
> static const char *spice_egl_fragment_src = \
> " \
> - #version 130\n \
> + #version 330\n \
> \
> in vec2 tcoords; \
> out vec4 fragmentColor; \
> --
> 2.7.4
>
>
--
Lukas Venhoda
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