[Spice-devel] [PATCH spice-gtk 3/5] egl: bind the scanout texture
Pavel Grunt
pgrunt at redhat.com
Wed May 25 07:00:25 UTC 2016
Hi,
What about binding the texture in gl_make_current ?
More info about the regression in the commit log would be nice.
Pavel
On Tue, 2016-05-24 at 21:31 +0200, Marc-André Lureau wrote:
> Fix regression from commit 3539ac6212d506128bd38aad032e0363e78cb4f6.
>
> Signed-off-by: Marc-André Lureau <marcandre.lureau at gmail.com>
> ---
> src/spice-widget-egl.c | 1 +
> 1 file changed, 1 insertion(+)
>
> diff --git a/src/spice-widget-egl.c b/src/spice-widget-egl.c
> index c60765c..1557fdc 100644
> --- a/src/spice-widget-egl.c
> +++ b/src/spice-widget-egl.c
> @@ -672,6 +672,7 @@ gboolean spice_egl_update_scanout(SpiceDisplay *display,
> if (!gl_make_current(display, NULL))
> return FALSE;
>
> + glBindTexture(GL_TEXTURE_2D, d->egl.tex_id);
> glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)d->egl.image);
> #endif
>
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