[Spice-devel] [PATCH spice-gtk 3/5] egl: bind the scanout texture
Pavel Grunt
pgrunt at redhat.com
Wed May 25 09:18:21 UTC 2016
On Wed, 2016-05-25 at 11:13 +0200, Marc-André Lureau wrote:
> Hi
>
> On Wed, May 25, 2016 at 9:00 AM, Pavel Grunt <pgrunt at redhat.com> wrote:
> >
> > What about binding the texture in gl_make_current ?
>
> There are 2 textures, one for the display and one for the cursor.
ah, right, I did not relealize
>
> > More info about the regression in the commit log would be nice.
>
> What about:
>
> glEGLImageTargetTexture2DOES() changes the current bound texture. If
> the last texture bound is the cursor, update_scanout() will modify the
> cursor texture, instead of the display.
>
Much better :)
Thanks - ack
Pavel
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