[Spice-devel] [PATCH v3 09/28] On power wake call the init functions before setting the vidpn to black. Otherwise, BSOD.
Sameeh Jubran
sameeh at daynix.com
Wed Sep 7 13:10:27 UTC 2016
Acked-by: Frediano Ziglio <fziglio at redhat.com>
---
qxldod/QxlDod.cpp | 16 ++++++++--------
1 file changed, 8 insertions(+), 8 deletions(-)
diff --git a/qxldod/QxlDod.cpp b/qxldod/QxlDod.cpp
index bb187e6..fdaae8e 100755
--- a/qxldod/QxlDod.cpp
+++ b/qxldod/QxlDod.cpp
@@ -282,12 +282,16 @@ NTSTATUS QxlDod::SetPowerState(_In_ ULONG HardwareUid,
_In_ DEVICE_POWER_STATE DevicePowerState,
_In_ POWER_ACTION ActionType)
{
+ NTSTATUS Status(STATUS_SUCCESS);
PAGED_CODE();
DbgPrint(TRACE_LEVEL_INFORMATION, ("---> %s HardwareUid = 0x%x ActionType = %s DevicePowerState = %s AdapterPowerState = %s\n", __FUNCTION__, HardwareUid, DbgPowerActionString(ActionType), DbgDevicePowerString(DevicePowerState), DbgDevicePowerString(m_AdapterPowerState)));
if (HardwareUid == DISPLAY_ADAPTER_HW_ID)
{
- if (DevicePowerState == PowerDeviceD0)
+ // There is nothing to do to specifically power up/down the display adapter
+ Status = m_pHWDevice->SetPowerState(DevicePowerState, &(m_CurrentModes[0].DispInfo));
+
+ if (NT_SUCCESS(Status) && DevicePowerState == PowerDeviceD0)
{
// When returning from D3 the device visibility defined to be off for all targets
@@ -298,17 +302,13 @@ NTSTATUS QxlDod::SetPowerState(_In_ ULONG HardwareUid,
Visibility.Visible = FALSE;
SetVidPnSourceVisibility(&Visibility);
}
+ // Store new adapter power state
+ m_AdapterPowerState = DevicePowerState;
}
-
- // Store new adapter power state
- m_AdapterPowerState = DevicePowerState;
-
- // There is nothing to do to specifically power up/down the display adapter
- return m_pHWDevice->SetPowerState(DevicePowerState, &(m_CurrentModes[0].DispInfo));
}
// TODO: This is where the specified monitor should be powered up/down
- return STATUS_SUCCESS;
+ return Status;
}
NTSTATUS QxlDod::QueryChildRelations(_Out_writes_bytes_(ChildRelationsSize) DXGK_CHILD_DESCRIPTOR* pChildRelations,
--
2.7.0.windows.1
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