[Spice-devel] [PATCH v3 27/28] Removing unnecessary call to BlackOutScreen
Sameeh Jubran
sameeh at daynix.com
Wed Sep 7 13:10:45 UTC 2016
This call to BlackOutScreen is not needed since the actual
display surface is destroyed and created (redrawn) again.
Acked-by: Frediano Ziglio <fziglio at redhat.com>
Signed-off-by: Sameeh Jubran <sameeh at daynix.com>
---
qxldod/QxlDod.cpp | 2 --
1 file changed, 2 deletions(-)
diff --git a/qxldod/QxlDod.cpp b/qxldod/QxlDod.cpp
index c798be1..ffe29a7 100755
--- a/qxldod/QxlDod.cpp
+++ b/qxldod/QxlDod.cpp
@@ -1541,8 +1541,6 @@ NTSTATUS QxlDod::SetSourceModeAndPath(CONST D3DKMDT_VIDPN_SOURCE_MODE* pSourceMo
if (NT_SUCCESS(Status))
{
- m_pHWDevice->BlackOutScreen(&m_CurrentModes[pPath->VidPnSourceId]);
-
// Mark that the next present should be fullscreen so the screen doesn't go from black to actual pixels one dirty rect at a time.
pCurrentBddMode->Flags.FullscreenPresent = TRUE;
for (USHORT ModeIndex = 0; ModeIndex < m_pHWDevice->GetModeCount(); ++ModeIndex)
--
2.7.0.windows.1
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