[Spice-devel] [PATCH] Check client is using unix sockets in dcc_gl_draw_item_new
Christophe Fergeau
cfergeau at redhat.com
Tue Sep 27 10:10:02 UTC 2016
On Tue, Sep 27, 2016 at 06:01:28AM -0400, Frediano Ziglio wrote:
> >
> > Isn't this already tested somewhere else before reaching this place? Not
> > really opposed to the patch, but knowing how this can be hit would
> > probably be useful.
> >
> > Christophe
> >
>
> Currently this is simply avoided by the fact that Virgl with 3d means
> Unix socket. Once you enable (in Qemu) tcp sockets this message will
> be added to all clients (supposing multiple clients) so potentially
> will be in all queues. The same check is done for dcc_gl_scanout_item_new.
> dcc_gl_scanout_item_new is called when Qemu calls spice_qxl_gl_draw_async.
> Technically a client can support SPICE_DISPLAY_CAP_GL_SCANOUT but server
> cannot send the DRM prime directly as this require a unix socket so
> if the test for SPICE_DISPLAY_CAP_GL_SCANOUT is done here it make sense
> to do the check for the socket type too.
>
> I could probably c&p the entire paragraph above in the commit message.
Exactly what I was thinking :) Thanks for the explanation!
Acked-by: Christophe Fergeau <cfergeau at redhat.com>
Christophe
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