[Spice-devel] [PATCH v10 00/11] Remove DummyChannel* objects

Frediano Ziglio fziglio at redhat.com
Tue Jan 3 11:00:53 UTC 2017


These objects were used by the sound channel as
this channel read/write to/from client directly.
This make the code of this channel quite different
from the other ones.
Also this reduce code duplication from RedChannelClient
and increase encapsulation.
Also there are multiple cleanup following this
conversion.

Changes since v9:
- revert back send function result (FALSE == message not sent);
- remove now useless code;
- updated some comments;
- add some Acked-by comments;
- fix memcpy for volumes.

Changes since v8:
- rebase on current master;
- updated due to changes in master.

Changes since v7:
- rebase on current master;
- join config_socket patch, was just confusing.

Changes since v6:
- merged some patches;
- fix boolean conversion;
- changes some comments.

Changes since v5:
- split conversion SndChannelClient to GObject;
- remove some TODO/FIXME already resolved;
- remove some useless spice_asserts;
- fully define GObject classes;
- some reordering to minimize changes.

Changes since v4:
- merged some patches;
- make sure all commit are working;
- some comment updates;
- added some additional cleanup patches.

Changes since v3:
- updated some commit message;
- rename structures and related fields in the same commit.
- reverted wrong field rename (RedChannel *client).

Changes since v2:
- send playback data as soon as possible;
- split renames putting client renames first then worker ones;
- some commit message changes.

Changes since v1:
- split some long lines;
- do not attempt to free in progress frame before is full sent.
  This could cause raw frames to be overridden.

Frediano Ziglio (11):
  sound: Convert SndChannelClient to GObject
  Remove DummyChannel* objects
  Make RedChannelClient::incoming private
  sound: free SndChannel data in finalize()
  sound: Use default disconnect for client channels
  sound: Reuse code for snd_set_{playback,record}_peer
  sound: Reuse code for migrating client channels
  sound: Reuse code to set volume and mute
  sound: Use default message handler if possible
  sound: Make clear active and client_active are boolean
  sound: Use memcpy instead of manually copy volume array

 server/Makefile.am                  |    4 +-
 server/dummy-channel-client.c       |  138 +----
 server/dummy-channel-client.h       |   64 +--
 server/dummy-channel.c              |   94 +--
 server/dummy-channel.h              |   60 +--
 server/red-channel-client-private.h |   11 +-
 server/red-channel-client.c         |   12 +-
 server/red-channel-client.h         |   13 +-
 server/sound.c                      | 1072 +++++++++++-----------------
 9 files changed, 454 insertions(+), 1014 deletions(-)
 delete mode 100644 server/dummy-channel-client.c
 delete mode 100644 server/dummy-channel-client.h
 delete mode 100644 server/dummy-channel.c
 delete mode 100644 server/dummy-channel.h

base-commit: 0ace8a81c7d673b8a82a75358eb434db3b197486
-- 
git-series 0.9.1


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