[Spice-devel] [vdagent-win PATCH v13 4/6] Support encoding PNG images
Christophe Fergeau
cfergeau at redhat.com
Wed Jul 26 09:40:11 UTC 2017
Acked-by: Christophe Fergeau <cfergeau at redhat.com>
On Tue, Jul 25, 2017 at 06:33:34PM +0100, Frediano Ziglio wrote:
> -uint8_t *PngCoder::from_bitmap(const BITMAPINFO& info, const void *bits, long &size)
> +uint8_t *PngCoder::from_bitmap(const BITMAPINFO& bmp_info, const void *bits, long &size)
Just a small general comment, in my opinion, long functions (more than
say 50 lines) doing multiple unrelated things are usually better split
in several smaller functions.
Christophe
> {
> - // TODO not implemented
> - return NULL;
> + // this vector is here to avoid leaking resources if libpng use setjmp/longjmp
> + std::vector<png_color> palette;
> + WriteBufferIo io;
> +
> + png_structp png = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
> + if (!png)
> + return 0;
> +
> + png_infop info = png_create_info_struct(png);
> + if (!info) {
> + png_destroy_write_struct(&png, &info);
> + return 0;
> + }
> +
> + if (setjmp(png_jmpbuf(png))) {
> + png_destroy_write_struct(&png, &info);
> + return 0;
> + }
> +
> + png_set_write_fn(png, &io, write_to_bufio, flush_bufio);
> +
> + const BITMAPINFOHEADER& head(bmp_info.bmiHeader);
> + int color_type;
> + int out_bits = head.biBitCount;
> + switch (out_bits) {
> + case 1:
> + case 4:
> + case 8:
> + color_type = PNG_COLOR_TYPE_PALETTE;
> + break;
> + case 24:
> + case 32:
> + png_set_bgr(png);
> + color_type = PNG_COLOR_TYPE_RGB;
> + break;
> + default:
> + png_error(png, "BMP bit count not supported");
> + break;
> + }
> + // TODO detect gray
> + png_set_IHDR(png, info, head.biWidth, head.biHeight,
> + out_bits > 8 ? 8 : out_bits, color_type,
> + PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT,
> + PNG_FILTER_TYPE_DEFAULT);
> +
> + // palette
> + if (color_type == PNG_COLOR_TYPE_PALETTE) {
> + palette.resize(head.biClrUsed);
> + const RGBQUAD *rgb = bmp_info.bmiColors;
> + for (unsigned int color = 0; color < head.biClrUsed; ++color) {
> + palette[color].red = rgb->rgbRed;
> + palette[color].green = rgb->rgbGreen;
> + palette[color].blue = rgb->rgbBlue;
> + ++rgb;
> + }
> + png_set_PLTE(png, info, &palette[0], palette.size());
> + }
> +
> + png_write_info(png, info);
> +
> + const unsigned int width = head.biWidth;
> + const unsigned int height = head.biHeight;
> + const size_t stride = compute_dib_stride(width, out_bits);
> + const size_t image_size = stride * height;
> +
> + // now do the actual conversion!
> + const uint8_t *src = (const uint8_t*)bits + image_size;
> + for (unsigned int row = 0; row < height; ++row) {
> + src -= stride;
> + png_write_row(png, src);
> + }
> + png_write_end(png, NULL);
> +
> + png_destroy_write_struct(&png, &info);
> + size = io.pos;
> + return io.release();
> }
>
> ImageCoder *create_png_coder()
> --
> 2.13.3
>
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