[Spice-devel] [PATCH spice-server 1/2] Fix GStreamer encoding if stride is not 4 bytes aligned
Pavel Grunt
pgrunt at redhat.com
Wed Mar 22 14:26:47 UTC 2017
Hi Frediano,
On Wed, 2017-03-22 at 10:18 +0000, Frediano Ziglio wrote:
> This is required by GStreamer.
Is it related to the gstreamer bug you have opened recently ?
>
> Signed-off-by: Frediano Ziglio <fziglio at redhat.com>
> ---
> server/gstreamer-encoder.c | 8 ++++++--
> 1 file changed, 6 insertions(+), 2 deletions(-)
>
> diff --git a/server/gstreamer-encoder.c b/server/gstreamer-encoder.c
> index df54cad..e637b8a 100644
> --- a/server/gstreamer-encoder.c
> +++ b/server/gstreamer-encoder.c
> @@ -1260,7 +1260,7 @@ static inline int line_copy(SpiceGstEncoder
> *encoder, const SpiceBitmap *bitmap,
>
> /* Copy the line */
> uint8_t *src = chunks->chunk[chunk_index].data +
> chunk_offset;
> - memcpy(dst, src, stream_stride);
> + memcpy(dst, src, MIN(stream_stride, bitmap->stride));
> dst += stream_stride;
> chunk_offset += bitmap->stride;
> }
> @@ -1351,7 +1351,7 @@ static int push_raw_frame(SpiceGstEncoder
> *encoder,
> {
> uint32_t height = src->bottom - src->top;
> uint32_t stream_stride = (src->right - src->left) * encoder-
> >format->bpp / 8;
> - uint32_t len = stream_stride * height;
> + uint32_t len;
> GstBuffer *buffer = gst_buffer_new();
> /* TODO Use GST_MAP_INFO_INIT once GStreamer 1.4.5 is no longer
> relevant */
> GstMapInfo map = { .memory = NULL };
> @@ -1362,6 +1362,10 @@ static int push_raw_frame(SpiceGstEncoder
> *encoder,
> uint32_t skip_lines = top_down ? src->top : bitmap->y - (src-
> >bottom - 0);
> uint32_t chunk_offset = bitmap->stride * skip_lines;
>
> + // GStreamer require the stream to be 4 bytes aligned
> + stream_stride = (stream_stride + 3) & -4;
(maybe it is just me but) imho is not easy to read binary operation
with negative numbers. Can you switch to ~3
Thanks,
Pavel
> + len = stream_stride * height;
> +
> if (stream_stride != bitmap->stride) {
> /* We have to do a line-by-line copy because for each we
> have to
> * leave out pixels on the left or right.
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