[Spice-devel] [RFC PATCH spice-server] Send real time to client

Frediano Ziglio fziglio at redhat.com
Tue Oct 3 16:18:57 UTC 2017


> > On 3 Oct 2017, at 15:49, Frediano Ziglio < fziglio at redhat.com > wrote:
> 

> > > > On 2 Oct 2017, at 15:43, Frediano Ziglio < fziglio at redhat.com > wrote:
> > > 
> > 
> 

> > > > Related problem with audio.
> > > 
> > 
> 

> > > > Look at that video
> > > 
> > 
> 
> > > > https://www.youtube.com/watch?v=bn5iczqLBmk
> > > 
> > 
> 
> > > > basically for a short while while playing a video with audio network is
> > > 
> > 
> 
> > > > disconnected.
> > > 
> > 
> 
> > > > This create a delay (see the delay when moving the mouse, I had 2
> > > > cursor
> > > > so
> > > 
> > 
> 
> > > > show
> > > 
> > 
> 
> > > > the delay).
> > > 
> > 
> 
> > > > The server cursor follow with a huge delay which disappears when audio
> > > > is
> > > 
> > 
> 
> > > > disabled.
> > > 
> > 
> 
> > > > This is caused by some reasons:
> > > 
> > 
> 
> > > > - communication is using tcp so packets are retransmitted, not
> > > > discarded;
> > > 
> > 
> 
> > > > - audio packets are never discarded;
> > > 
> > 
> 

> > > That part seems the easiest to address, no?
> > 
> 

> > The current design is "we don't care about the delay".
> 
> > If we don't agree on the design change the current behaviour is fine.
> 

> Mmmmh, sorry, without facial expressions, it’s hard for me to tell if you are
> serious or sarcastic here. I thought I understood you wanted to address the
> latency problem. Doesn’t that imply a change in design?

Well, I'm not the king of the castle. Considering that there are plenty of code to 
optimize the "movie night" use case and that people in the team in months never 
suggested to remove that code I can't see a strong design change. Not that the 
current code is easy to understand and change. 

Personally from this patch and my videos (playing games) you can easily 
guess my opinion. I would personally merge this patch and work on reducing 
the latency on the client to a minimum. 

> > > > - video is synchronized on audio.
> > > 
> > 
> 

> > > In case we decide to drop audio packets and re-sync, we also need an
> > > I-frame.
> > 
> 

> > I don't see why. We are not dropping video frames or any video information.
> 

> Maybe I got confused by your proposal. Are you suggesting we investigate how
> to reduce the delay? Or just sharing observations about where the delay comes
> from?

I would say both. 

> > > > You can understand that the delay can became so high that is hard to
> > > 
> > 
> 
> > > > control the VM.
> > > 
> > 
> 

> > > Yes ;-)
> > 
> 

> > > > Usually for communications (like mobile phones or similar) when a
> > > > network
> > > 
> > 
> 
> > > > problem happens we ears noises or silences, just packets are discarded
> > > 
> > 
> 
> > > > (or corrupted).
> > > 
> > 
> 

> > > I think that dropping audio packets makes sense. But then, should we send
> > 
> 
> > > audio and video over UDP instead of TCP?
> > 
> 

> > TCP will catch up. No reasons for UDP. Yes, UDP would do the drop on its
> 
> > own avoiding retransmissions but you have to change all the entire
> > protocol,
> 
> > design and implementation (not saying is not worth investigating).
> 

> OK. I was only observing that TCP only makes sense if we prefer packets not
> to be dropped. By having TCP retried (and associated delays) only to drop the
> packets in the end makes little sense to me.

In this case would be audio packets... messages if you prefer. There must be some 
reasons why YouTube, Facebook and other streaming websites uses tcp. 
Replacing tcp with udp means you have to deal with a lot of problems. 
If you want a reliable connection then you'll end up reimplementing tcp. 
If you accepts a not reliable connection it means you have to deal with errors, changing 
protocol, compression, inserting redundancy (so spending more bandwidth) and 
data synchronization points. 

> So maybe I got confused and you were not suggesting we drop packets. Then
> what were you proposing? Or were you not proposing anything and just asking
> around to get ideas?

Was not referring at network packets. Audio is transmitted in chunks compressed 
and sent inside spice messages. There messages are queued and synchronization is 
based on them. I was suggesting to discard them if the queue reach some threshold. 

> > > > I think this should be the behaviour instead of introduce long
> > > > buffering
> > > 
> > 
> 
> > > > and delays.
> > > 
> > 
> 

> > > Agreed, though that depends on the delay. Some apps like BlueJeans deal
> > > with
> > 
> 
> > > relatively short interruption by pausing and then playing catch-up (i.e.
> > 
> 
> > > playback is
> > 
> 
> > > faster than real-time until it catches actual time)
> > 
> 

> > Yes, you are right, trying to catch up (video but also audio) is an option
> 
> > (limiting however the delay).
> 

> Yes. The 500ms below were that limit in my mind.

Ok, so 500ms as an upper limit, not a lower one (like happens during normal 
streaming buffering). 

> > > > Basically means that in the client we should limit the
> > > 
> > 
> 
> > > > queue to 1/2 audio packets and a new packet will replace the queued
> > > > one.
> > > 
> > 
> 

> > > I think that the number of audio packets should still be larger than 1 or
> > > 2.
> > 
> 
> > > The lower that number, the higher the risk of hearing noticeable clicks.
> > 
> 
> > > I’d say we should probably allow for ~500ms of buffered audio.
> > 
> 

> > This plus the video sync means that you click a button (or whatever action)
> 
> > and you'll see the results after 1/2 seconds. Can be acceptable for a
> > office
> 
> > usage, surely not for animations, games or any possible realtime simulation
> 
> > would be impossible.
> 

> I was not suggesting that we accept a 500ms delay, but rather that this
> be the maximum acceptable delay before we take harder measures,
> like a restart. I think 0.5s is acceptable if it only happens a couple of
> times
> a day when you lost Wi Fi.

I won't personally live with that for long. I would try to catch up. 

Some notes about this patch that are not easy to see. 
The removed code basically introduces a minimum 400ms delay on multimedia 
(audio/video) data. Note that part of graphics is video and part graphic commands 
which potentially create different artifacts in the client. 
But the removal of this code cause some changes on streaming reports used for 
video bandwidth adjustment. The reason is that the num_drops and last_frame_delay 
depends on the difference between message multimedia time and the client concept 
of the multimedia time. So potentially we'll have a smaller delay (last_frame_delay) 
and more "dropped" frames. I quoted "dropped" as the computation of this value 
is more dependent on the network delay (network latency and time spent sending 
the video/audio messages). Is true that for mjpeg the frame is dropped (not 
displayed). On this not displaying it's quite odd. We have some video information 
but if it arrives too late is dropped but basically we are dropping the last frame 
without knowing if we'll have other data to display soon. 
Also if network conditions changed and the latency is bigger this can cause 
lot of frames to be dropped. To reduce CPU usage would be better to queue 
compressed frames and drop old ones instead of dropping new ones. 
About the client concept of multimedia time. The server sends some messages 
to tell its time (with a -400ms skew) and client try to use this however with 
audio every seconds the client set the time based on the audio time (which 
has not the skew). So this patch avoids the client code to have 2 different 
concepts of time (skewed or not based on audio) which seems a good reason 
to have this patch. 
Back to the delay, frames dropped and stream reports not sure how the 
bandwidth adjustment is affected (I'm actually trying this patch with the 
streaming agent which does not do any adjustment). On the other hand 
if audio is on the behaviour should be more similar. 

> > I think 50ms is a good target.
> 
> > Unless of course we agree to drop the audio/video sync.
> 

> Thanks
> Christophe

> > > Christophe
> > 
> 

> > Frediano
> 

> > > > > Do not offset the time attempting to fix client latency.
> > > > 
> > > 
> > 
> 
> > > > > Client should handle it by itself.
> > > > 
> > > 
> > 
> 

> > > > > This patch is not designed to be merged but more for discussion.
> > > > 
> > > 
> > 
> 

> > > > > This remove entirely the delay introduced by the server.
> > > > 
> > > 
> > 
> 
> > > > > This avoids surely possible time drifts in the client.
> > > > 
> > > 
> > 
> 
> > > > > The server just sends it's concept of time without trying to force
> > > > > any
> > > > 
> > > 
> > 
> 
> > > > > delay. I think only one end should handle this delay in an attempt to
> > > > 
> > > 
> > 
> 
> > > > > synchronize audio and video instead that doing it in both ends.
> > > > 
> > > 
> > 
> 

> > > > > I'm currently trying it and the responsiveness is much better.
> > > > 
> > > 
> > 
> 

> > > > > One think I noted is however what happens if I block the connection.
> > > > 
> > > 
> > 
> 
> > > > > Think about a momentary disconnection like when you disconnect the a
> > > > 
> > > 
> > 
> 
> > > > > cable between the client and the server or when you drop every
> > > > > packets
> > > > 
> > > 
> > 
> 
> > > > > between them with a firewall for a short while (this can happens in
> > > > 
> > > 
> > 
> 
> > > > > many cases like a restart of a network device, a small fault of one
> > > > > or
> > > > 
> > > 
> > 
> 
> > > > > simply you loose signal to your wifi network). The audio restart when
> > > > 
> > > 
> > 
> 
> > > > > the connection is fixed (TCP take care of it) but everything then is
> > > > 
> > > 
> > 
> 
> > > > > delayed. Looks like instead of catching up the delay is maintained.
> > > > 
> > > 
> > 
> 
> > > > > Actually stopping the audio/video remove the delay.
> > > > 
> > > 
> > 
> 

> > > > > Signed-off-by: Frediano Ziglio < fziglio at redhat.com >
> > > > 
> > > 
> > 
> 
> > > > > ---
> > > > 
> > > 
> > 
> 
> > > > > server/main-dispatcher.c | 28 ----------------------------
> > > > 
> > > 
> > 
> 
> > > > > server/main-dispatcher.h | 1 -
> > > > 
> > > 
> > 
> 
> > > > > server/reds-private.h | 2 --
> > > > 
> > > 
> > 
> 
> > > > > server/reds.c | 25 +++----------------------
> > > > 
> > > 
> > 
> 
> > > > > server/reds.h | 1 -
> > > > 
> > > 
> > 
> 
> > > > > server/sound.c | 26 --------------------------
> > > > 
> > > 
> > 
> 
> > > > > server/sound.h | 2 --
> > > > 
> > > 
> > 
> 
> > > > > server/stream.c | 7 -------
> > > > 
> > > 
> > 
> 
> > > > > 8 files changed, 3 insertions(+), 89 deletions(-)
> > > > 
> > > 
> > 
> 

> > > > > diff --git a/server/main-dispatcher.c b/server/main-dispatcher.c
> > > > 
> > > 
> > 
> 
> > > > > index 43f8b79a7..7ecb53f4b 100644
> > > > 
> > > 
> > 
> 
> > > > > --- a/server/main-dispatcher.c
> > > > 
> > > 
> > 
> 
> > > > > +++ b/server/main-dispatcher.c
> > > > 
> > > 
> > 
> 
> > > > > @@ -146,7 +146,6 @@ main_dispatcher_init(MainDispatcher *self)
> > > > 
> > > 
> > 
> 
> > > > > enum {
> > > > 
> > > 
> > 
> 
> > > > > MAIN_DISPATCHER_CHANNEL_EVENT = 0,
> > > > 
> > > 
> > 
> 
> > > > > MAIN_DISPATCHER_MIGRATE_SEAMLESS_DST_COMPLETE,
> > > > 
> > > 
> > 
> 
> > > > > - MAIN_DISPATCHER_SET_MM_TIME_LATENCY,
> > > > 
> > > 
> > 
> 
> > > > > MAIN_DISPATCHER_CLIENT_DISCONNECT,
> > > > 
> > > 
> > 
> 

> > > > > MAIN_DISPATCHER_NUM_MESSAGES
> > > > 
> > > 
> > 
> 
> > > > > @@ -214,15 +213,6 @@ static void
> > > > 
> > > 
> > 
> 
> > > > > main_dispatcher_handle_migrate_complete(void
> > > > 
> > > 
> > 
> 
> > > > > *opaque,
> > > > 
> > > 
> > 
> 
> > > > > g_object_unref(mig_complete->client);
> > > > 
> > > 
> > 
> 
> > > > > }
> > > > 
> > > 
> > 
> 

> > > > > -static void main_dispatcher_handle_mm_time_latency(void *opaque,
> > > > 
> > > 
> > 
> 
> > > > > - void *payload)
> > > > 
> > > 
> > 
> 
> > > > > -{
> > > > 
> > > 
> > 
> 
> > > > > - MainDispatcher *self = opaque;
> > > > 
> > > 
> > 
> 
> > > > > - MainDispatcherMmTimeLatencyMessage *msg = payload;
> > > > 
> > > 
> > 
> 
> > > > > - reds_set_client_mm_time_latency(self->priv->reds, msg->client,
> > > > 
> > > 
> > 
> 
> > > > > msg->latency);
> > > > 
> > > 
> > 
> 
> > > > > - g_object_unref(msg->client);
> > > > 
> > > 
> > 
> 
> > > > > -}
> > > > 
> > > 
> > 
> 
> > > > > -
> > > > 
> > > 
> > 
> 
> > > > > static void main_dispatcher_handle_client_disconnect(void *opaque,
> > > > 
> > > 
> > 
> 
> > > > > void *payload)
> > > > 
> > > 
> > 
> 
> > > > > {
> > > > 
> > > 
> > 
> 
> > > > > @@ -249,21 +239,6 @@ void
> > > > 
> > > 
> > 
> 
> > > > > main_dispatcher_seamless_migrate_dst_complete(MainDispatcher *self,
> > > > 
> > > 
> > 
> 
> > > > > &msg);
> > > > 
> > > 
> > 
> 
> > > > > }
> > > > 
> > > 
> > 
> 

> > > > > -void main_dispatcher_set_mm_time_latency(MainDispatcher *self,
> > > > > RedClient
> > > > 
> > > 
> > 
> 
> > > > > *client, uint32_t latency)
> > > > 
> > > 
> > 
> 
> > > > > -{
> > > > 
> > > 
> > 
> 
> > > > > - MainDispatcherMmTimeLatencyMessage msg;
> > > > 
> > > 
> > 
> 
> > > > > -
> > > > 
> > > 
> > 
> 
> > > > > - if (pthread_self() == dispatcher_get_thread_id(DISPATCHER(self))) {
> > > > 
> > > 
> > 
> 
> > > > > - reds_set_client_mm_time_latency(self->priv->reds, client,
> > > > 
> > > 
> > 
> 
> > > > > latency);
> > > > 
> > > 
> > 
> 
> > > > > - return;
> > > > 
> > > 
> > 
> 
> > > > > - }
> > > > 
> > > 
> > 
> 
> > > > > -
> > > > 
> > > 
> > 
> 
> > > > > - msg.client = g_object_ref(client);
> > > > 
> > > 
> > 
> 
> > > > > - msg.latency = latency;
> > > > 
> > > 
> > 
> 
> > > > > - dispatcher_send_message(DISPATCHER(self),
> > > > 
> > > 
> > 
> 
> > > > > MAIN_DISPATCHER_SET_MM_TIME_LATENCY,
> > > > 
> > > 
> > 
> 
> > > > > - &msg);
> > > > 
> > > 
> > 
> 
> > > > > -}
> > > > 
> > > 
> > 
> 
> > > > > -
> > > > 
> > > 
> > 
> 
> > > > > void main_dispatcher_client_disconnect(MainDispatcher *self,
> > > > > RedClient
> > > > 
> > > 
> > 
> 
> > > > > *client)
> > > > 
> > > 
> > 
> 
> > > > > {
> > > > 
> > > 
> > 
> 
> > > > > MainDispatcherClientDisconnectMessage msg;
> > > > 
> > > 
> > 
> 
> > > > > @@ -318,9 +293,6 @@ void main_dispatcher_constructed(GObject *object)
> > > > 
> > > 
> > 
> 
> > > > > dispatcher_register_handler(DISPATCHER(self),
> > > > 
> > > 
> > 
> 
> > > > > MAIN_DISPATCHER_MIGRATE_SEAMLESS_DST_COMPLETE,
> > > > 
> > > 
> > 
> 
> > > > > main_dispatcher_handle_migrate_complete,
> > > > 
> > > 
> > 
> 
> > > > > sizeof(MainDispatcherMigrateSeamlessDstCompleteMessage),
> > > > 
> > > 
> > 
> 
> > > > > false);
> > > > 
> > > 
> > 
> 
> > > > > - dispatcher_register_handler(DISPATCHER(self),
> > > > 
> > > 
> > 
> 
> > > > > MAIN_DISPATCHER_SET_MM_TIME_LATENCY,
> > > > 
> > > 
> > 
> 
> > > > > - main_dispatcher_handle_mm_time_latency,
> > > > 
> > > 
> > 
> 
> > > > > -
> > > > 
> > > 
> > 
> 
> > > > > sizeof(MainDispatcherMmTimeLatencyMessage),
> > > > 
> > > 
> > 
> 
> > > > > false);
> > > > 
> > > 
> > 
> 
> > > > > dispatcher_register_handler(DISPATCHER(self),
> > > > 
> > > 
> > 
> 
> > > > > MAIN_DISPATCHER_CLIENT_DISCONNECT,
> > > > 
> > > 
> > 
> 
> > > > > main_dispatcher_handle_client_disconnect,
> > > > 
> > > 
> > 
> 
> > > > > sizeof(MainDispatcherClientDisconnectMessage),
> > > > 
> > > 
> > 
> 
> > > > > false);
> > > > 
> > > 
> > 
> 
> > > > > diff --git a/server/main-dispatcher.h b/server/main-dispatcher.h
> > > > 
> > > 
> > 
> 
> > > > > index 088a5c216..c49d40677 100644
> > > > 
> > > 
> > 
> 
> > > > > --- a/server/main-dispatcher.h
> > > > 
> > > 
> > 
> 
> > > > > +++ b/server/main-dispatcher.h
> > > > 
> > > 
> > 
> 
> > > > > @@ -51,7 +51,6 @@ GType main_dispatcher_get_type(void) G_GNUC_CONST;
> > > > 
> > > 
> > 
> 

> > > > > void main_dispatcher_channel_event(MainDispatcher *self, int event,
> > > > 
> > > 
> > 
> 
> > > > > SpiceChannelEventInfo *info);
> > > > 
> > > 
> > 
> 
> > > > > void main_dispatcher_seamless_migrate_dst_complete(MainDispatcher
> > > > > *self,
> > > > 
> > > 
> > 
> 
> > > > > RedClient *client);
> > > > 
> > > 
> > 
> 
> > > > > -void main_dispatcher_set_mm_time_latency(MainDispatcher *self,
> > > > > RedClient
> > > > 
> > > 
> > 
> 
> > > > > *client, uint32_t latency);
> > > > 
> > > 
> > 
> 
> > > > > /*
> > > > 
> > > 
> > 
> 
> > > > > * Disconnecting the client is always executed asynchronously,
> > > > 
> > > 
> > 
> 
> > > > > * in order to protect from expired references in the routines
> > > > 
> > > 
> > 
> 
> > > > > diff --git a/server/reds-private.h b/server/reds-private.h
> > > > 
> > > 
> > 
> 
> > > > > index 259496c64..056264c22 100644
> > > > 
> > > 
> > 
> 
> > > > > --- a/server/reds-private.h
> > > > 
> > > 
> > 
> 
> > > > > +++ b/server/reds-private.h
> > > > 
> > > 
> > 
> 
> > > > > @@ -29,7 +29,6 @@
> > > > 
> > > 
> > 
> 
> > > > > #include "red-record-qxl.h"
> > > > 
> > > 
> > 
> 

> > > > > #define MIGRATE_TIMEOUT (MSEC_PER_SEC * 10)
> > > > 
> > > 
> > 
> 
> > > > > -#define MM_TIME_DELTA 400 /*ms*/
> > > > 
> > > 
> > 
> 

> > > > > typedef struct TicketAuthentication {
> > > > 
> > > 
> > 
> 
> > > > > char password[SPICE_MAX_PASSWORD_LENGTH];
> > > > 
> > > 
> > 
> 
> > > > > @@ -123,7 +122,6 @@ struct RedsState {
> > > > 
> > > 
> > 
> 
> > > > > SpiceBuffer client_monitors_config;
> > > > 
> > > 
> > 
> 

> > > > > int mm_time_enabled;
> > > > 
> > > 
> > 
> 
> > > > > - uint32_t mm_time_latency;
> > > > 
> > > 
> > 
> 

> > > > > SpiceCharDeviceInstance *vdagent;
> > > > 
> > > 
> > 
> 
> > > > > SpiceMigrateInstance *migration_interface;
> > > > 
> > > 
> > 
> 
> > > > > diff --git a/server/reds.c b/server/reds.c
> > > > 
> > > 
> > 
> 
> > > > > index 97f9219fe..633fdcba4 100644
> > > > 
> > > 
> > 
> 
> > > > > --- a/server/reds.c
> > > > 
> > > 
> > 
> 
> > > > > +++ b/server/reds.c
> > > > 
> > > 
> > 
> 
> > > > > @@ -1838,7 +1838,7 @@ static void reds_handle_main_link(RedsState
> > > > > *reds,
> > > > 
> > > 
> > 
> 
> > > > > RedLinkInfo *link)
> > > > 
> > > 
> > 
> 
> > > > > if (!mig_target) {
> > > > 
> > > 
> > 
> 
> > > > > main_channel_client_push_init(mcc,
> > > > 
> > > 
> > 
> 
> > > > > g_list_length(reds->qxl_instances),
> > > > 
> > > 
> > 
> 
> > > > > reds->mouse_mode, reds->is_client_mouse_allowed,
> > > > 
> > > 
> > 
> 
> > > > > - reds_get_mm_time() - MM_TIME_DELTA,
> > > > 
> > > 
> > 
> 
> > > > > + reds_get_mm_time(),
> > > > 
> > > 
> > 
> 
> > > > > reds_qxl_ram_size(reds));
> > > > 
> > > 
> > 
> 
> > > > > if (reds->config->spice_name)
> > > > 
> > > 
> > 
> 
> > > > > main_channel_client_push_name(mcc, reds->config->spice_name);
> > > > 
> > > 
> > 
> 
> > > > > @@ -1971,7 +1971,7 @@ void
> > > > 
> > > 
> > 
> 
> > > > > reds_on_client_semi_seamless_migrate_complete(RedsState *reds,
> > > > > RedClient
> > > > 
> > > 
> > 
> 
> > > > > *c
> > > > 
> > > 
> > 
> 
> > > > > main_channel_client_push_init(mcc,
> > > > > g_list_length(reds->qxl_instances),
> > > > 
> > > 
> > 
> 
> > > > > reds->mouse_mode,
> > > > 
> > > 
> > 
> 
> > > > > reds->is_client_mouse_allowed,
> > > > 
> > > 
> > 
> 
> > > > > - reds_get_mm_time() - MM_TIME_DELTA,
> > > > 
> > > 
> > 
> 
> > > > > + reds_get_mm_time(),
> > > > 
> > > 
> > 
> 
> > > > > reds_qxl_ram_size(reds));
> > > > 
> > > 
> > 
> 
> > > > > reds_link_mig_target_channels(reds, client);
> > > > 
> > > 
> > 
> 
> > > > > main_channel_client_migrate_dst_complete(mcc);
> > > > 
> > > 
> > 
> 
> > > > > @@ -2670,25 +2670,7 @@ static void reds_send_mm_time(RedsState *reds)
> > > > 
> > > 
> > 
> 
> > > > > return;
> > > > 
> > > 
> > 
> 
> > > > > }
> > > > 
> > > 
> > 
> 
> > > > > spice_debug("trace");
> > > > 
> > > 
> > 
> 
> > > > > - main_channel_push_multi_media_time(reds->main_channel,
> > > > 
> > > 
> > 
> 
> > > > > - reds_get_mm_time() -
> > > > 
> > > 
> > 
> 
> > > > > reds->mm_time_latency);
> > > > 
> > > 
> > 
> 
> > > > > -}
> > > > 
> > > 
> > 
> 
> > > > > -
> > > > 
> > > 
> > 
> 
> > > > > -void reds_set_client_mm_time_latency(RedsState *reds, RedClient
> > > > > *client,
> > > > 
> > > 
> > 
> 
> > > > > uint32_t latency)
> > > > 
> > > 
> > 
> 
> > > > > -{
> > > > 
> > > 
> > 
> 
> > > > > - // TODO: multi-client support for mm_time
> > > > 
> > > 
> > 
> 
> > > > > - if (reds->mm_time_enabled) {
> > > > 
> > > 
> > 
> 
> > > > > - // TODO: consider network latency
> > > > 
> > > 
> > 
> 
> > > > > - if (latency > reds->mm_time_latency) {
> > > > 
> > > 
> > 
> 
> > > > > - reds->mm_time_latency = latency;
> > > > 
> > > 
> > 
> 
> > > > > - reds_send_mm_time(reds);
> > > > 
> > > 
> > 
> 
> > > > > - } else {
> > > > 
> > > 
> > 
> 
> > > > > - spice_debug("new latency %u is smaller than existing %u",
> > > > 
> > > 
> > 
> 
> > > > > - latency, reds->mm_time_latency);
> > > > 
> > > 
> > 
> 
> > > > > - }
> > > > 
> > > 
> > 
> 
> > > > > - } else {
> > > > 
> > > 
> > 
> 
> > > > > - snd_set_playback_latency(client, latency);
> > > > 
> > > 
> > 
> 
> > > > > - }
> > > > 
> > > 
> > 
> 
> > > > > + main_channel_push_multi_media_time(reds->main_channel,
> > > > 
> > > 
> > 
> 
> > > > > reds_get_mm_time());
> > > > 
> > > 
> > 
> 
> > > > > }
> > > > 
> > > 
> > 
> 

> > > > > static int reds_init_net(RedsState *reds)
> > > > 
> > > 
> > 
> 
> > > > > @@ -3083,7 +3065,6 @@ uint32_t reds_get_mm_time(void)
> > > > 
> > > 
> > 
> 
> > > > > void reds_enable_mm_time(RedsState *reds)
> > > > 
> > > 
> > 
> 
> > > > > {
> > > > 
> > > 
> > 
> 
> > > > > reds->mm_time_enabled = TRUE;
> > > > 
> > > 
> > 
> 
> > > > > - reds->mm_time_latency = MM_TIME_DELTA;
> > > > 
> > > 
> > 
> 
> > > > > reds_send_mm_time(reds);
> > > > 
> > > 
> > 
> 
> > > > > }
> > > > 
> > > 
> > 
> 

> > > > > diff --git a/server/reds.h b/server/reds.h
> > > > 
> > > 
> > 
> 
> > > > > index 264ef205c..9b6c1e6ae 100644
> > > > 
> > > 
> > 
> 
> > > > > --- a/server/reds.h
> > > > 
> > > 
> > 
> 
> > > > > +++ b/server/reds.h
> > > > 
> > > 
> > 
> 
> > > > > @@ -94,7 +94,6 @@ void
> > > > 
> > > 
> > 
> 
> > > > > reds_on_client_semi_seamless_migrate_complete(RedsState *reds,
> > > > > RedClient
> > > > 
> > > 
> > 
> 
> > > > > *c
> > > > 
> > > 
> > 
> 
> > > > > void reds_on_client_seamless_migrate_complete(RedsState *reds,
> > > > > RedClient
> > > > 
> > > 
> > 
> 
> > > > > *client);
> > > > 
> > > 
> > 
> 
> > > > > void reds_on_main_channel_migrate(RedsState *reds, MainChannelClient
> > > > 
> > > 
> > 
> 
> > > > > *mcc);
> > > > 
> > > 
> > 
> 

> > > > > -void reds_set_client_mm_time_latency(RedsState *reds, RedClient
> > > > > *client,
> > > > 
> > > 
> > 
> 
> > > > > uint32_t latency);
> > > > 
> > > 
> > 
> 
> > > > > uint32_t reds_get_streaming_video(const RedsState *reds);
> > > > 
> > > 
> > 
> 
> > > > > GArray* reds_get_video_codecs(const RedsState *reds);
> > > > 
> > > 
> > 
> 
> > > > > spice_wan_compression_t reds_get_jpeg_state(const RedsState *reds);
> > > > 
> > > 
> > 
> 
> > > > > diff --git a/server/sound.c b/server/sound.c
> > > > 
> > > 
> > 
> 
> > > > > index 9073626cd..996bb5208 100644
> > > > 
> > > 
> > 
> 
> > > > > --- a/server/sound.c
> > > > 
> > > 
> > 
> 
> > > > > +++ b/server/sound.c
> > > > 
> > > 
> > 
> 
> > > > > @@ -972,32 +972,6 @@ SPICE_GNUC_VISIBLE void
> > > > 
> > > 
> > 
> 
> > > > > spice_server_playback_put_samples(SpicePlaybackInstance
> > > > 
> > > 
> > 
> 
> > > > > snd_send(SND_CHANNEL_CLIENT(playback_client));
> > > > 
> > > 
> > 
> 
> > > > > }
> > > > 
> > > 
> > 
> 

> > > > > -void snd_set_playback_latency(RedClient *client, uint32_t latency)
> > > > 
> > > 
> > 
> 
> > > > > -{
> > > > 
> > > 
> > 
> 
> > > > > - GList *l;
> > > > 
> > > 
> > 
> 
> > > > > -
> > > > 
> > > 
> > 
> 
> > > > > - for (l = snd_channels; l != NULL; l = l->next) {
> > > > 
> > > 
> > 
> 
> > > > > - SndChannel *now = l->data;
> > > > 
> > > 
> > 
> 
> > > > > - SndChannelClient *scc = snd_channel_get_client(now);
> > > > 
> > > 
> > 
> 
> > > > > - uint32_t type;
> > > > 
> > > 
> > 
> 
> > > > > - g_object_get(RED_CHANNEL(now), "channel-type", &type, NULL);
> > > > 
> > > 
> > 
> 
> > > > > - if (type == SPICE_CHANNEL_PLAYBACK && scc &&
> > > > 
> > > 
> > 
> 
> > > > > - red_channel_client_get_client(RED_CHANNEL_CLIENT(scc)) ==
> > > > 
> > > 
> > 
> 
> > > > > client) {
> > > > 
> > > 
> > 
> 
> > > > > -
> > > > 
> > > 
> > 
> 
> > > > > - if
> > > > 
> > > 
> > 
> 
> > > > > (red_channel_client_test_remote_cap(RED_CHANNEL_CLIENT(scc),
> > > > 
> > > 
> > 
> 
> > > > > - SPICE_PLAYBACK_CAP_LATENCY)) {
> > > > 
> > > 
> > 
> 
> > > > > - PlaybackChannelClient* playback =
> > > > 
> > > 
> > 
> 
> > > > > (PlaybackChannelClient*)scc;
> > > > 
> > > 
> > 
> 
> > > > > -
> > > > 
> > > 
> > 
> 
> > > > > - playback->latency = latency;
> > > > 
> > > 
> > 
> 
> > > > > - snd_set_command(scc, SND_PLAYBACK_LATENCY_MASK);
> > > > 
> > > 
> > 
> 
> > > > > - snd_send(scc);
> > > > 
> > > 
> > 
> 
> > > > > - } else {
> > > > 
> > > 
> > 
> 
> > > > > - spice_debug("client doesn't not support
> > > > 
> > > 
> > 
> 
> > > > > SPICE_PLAYBACK_CAP_LATENCY");
> > > > 
> > > 
> > 
> 
> > > > > - }
> > > > 
> > > 
> > 
> 
> > > > > - }
> > > > 
> > > 
> > 
> 
> > > > > - }
> > > > 
> > > 
> > 
> 
> > > > > -}
> > > > 
> > > 
> > 
> 
> > > > > -
> > > > 
> > > 
> > 
> 
> > > > > static int snd_desired_audio_mode(bool playback_compression, int
> > > > 
> > > 
> > 
> 
> > > > > frequency,
> > > > 
> > > 
> > 
> 
> > > > > bool client_can_celt, bool
> > > > 
> > > 
> > 
> 
> > > > > client_can_opus)
> > > > 
> > > 
> > 
> 
> > > > > {
> > > > 
> > > 
> > 
> 
> > > > > diff --git a/server/sound.h b/server/sound.h
> > > > 
> > > 
> > 
> 
> > > > > index 2f0a2b93d..75d6c78cd 100644
> > > > 
> > > 
> > 
> 
> > > > > --- a/server/sound.h
> > > > 
> > > 
> > 
> 
> > > > > +++ b/server/sound.h
> > > > 
> > > 
> > 
> 
> > > > > @@ -30,6 +30,4 @@ void snd_detach_record(SpiceRecordInstance *sin);
> > > > 
> > > 
> > 
> 

> > > > > void snd_set_playback_compression(bool on);
> > > > 
> > > 
> > 
> 

> > > > > -void snd_set_playback_latency(struct RedClient *client, uint32_t
> > > > 
> > > 
> > 
> 
> > > > > latency);
> > > > 
> > > 
> > 
> 
> > > > > -
> > > > 
> > > 
> > 
> 
> > > > > #endif /* SOUND_H_ */
> > > > 
> > > 
> > 
> 
> > > > > diff --git a/server/stream.c b/server/stream.c
> > > > 
> > > 
> > 
> 
> > > > > index 71755ea1f..ca0b49170 100644
> > > > 
> > > 
> > 
> 
> > > > > --- a/server/stream.c
> > > > 
> > > 
> > 
> 
> > > > > +++ b/server/stream.c
> > > > 
> > > 
> > 
> 
> > > > > @@ -650,9 +650,6 @@ static void update_client_playback_delay(void
> > > > > *opaque,
> > > > 
> > > 
> > 
> 
> > > > > uint32_t delay_ms)
> > > > 
> > > 
> > 
> 
> > > > > {
> > > > 
> > > 
> > 
> 
> > > > > StreamAgent *agent = opaque;
> > > > 
> > > 
> > 
> 
> > > > > DisplayChannelClient *dcc = agent->dcc;
> > > > 
> > > 
> > 
> 
> > > > > - RedChannel *channel =
> > > > 
> > > 
> > 
> 
> > > > > red_channel_client_get_channel(RED_CHANNEL_CLIENT(dcc));
> > > > 
> > > 
> > 
> 
> > > > > - RedClient *client =
> > > > 
> > > 
> > 
> 
> > > > > red_channel_client_get_client(RED_CHANNEL_CLIENT(dcc));
> > > > 
> > > 
> > 
> 
> > > > > - RedsState *reds = red_channel_get_server(channel);
> > > > 
> > > 
> > 
> 

> > > > > dcc_update_streams_max_latency(dcc, agent);
> > > > 
> > > 
> > 
> 

> > > > > @@ -660,10 +657,6 @@ static void update_client_playback_delay(void
> > > > 
> > > 
> > 
> 
> > > > > *opaque,
> > > > 
> > > 
> > 
> 
> > > > > uint32_t delay_ms)
> > > > 
> > > 
> > 
> 
> > > > > if (delay_ms > dcc_get_max_stream_latency(dcc)) {
> > > > 
> > > 
> > 
> 
> > > > > dcc_set_max_stream_latency(dcc, delay_ms);
> > > > 
> > > 
> > 
> 
> > > > > }
> > > > 
> > > 
> > 
> 
> > > > > - spice_debug("resetting client latency: %u",
> > > > 
> > > 
> > 
> 
> > > > > dcc_get_max_stream_latency(dcc));
> > > > 
> > > 
> > 
> 
> > > > > - main_dispatcher_set_mm_time_latency(reds_get_main_dispatcher(reds),
> > > > 
> > > 
> > 
> 
> > > > > - client,
> > > > 
> > > 
> > 
> 
> > > > > -
> > > > 
> > > 
> > 
> 
> > > > > dcc_get_max_stream_latency(agent->dcc));
> > > > 
> > > 
> > 
> 
> > > > > }
> > > > 
> > > 
> > 
> 

> > > > > static void bitmap_ref(gpointer data)
> > > > 
> > > 
> > 
>
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