[Spice-devel] [PATCH spice-server] glz-encoder: Avoid double byte swap sending image magic

Christophe Fergeau cfergeau at redhat.com
Mon Jun 4 14:59:46 UTC 2018


On Mon, Jun 04, 2018 at 10:30:12AM +0100, Frediano Ziglio wrote:
> encode_32 already deals with endian, don't swap twice.
> Tested with a ppc64 server machine and a x64 client.
> 
> Signed-off-by: Frediano Ziglio <fziglio at redhat.com>
> ---
>  server/glz-encoder.c | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/server/glz-encoder.c b/server/glz-encoder.c
> index dba2cd12..3ad2b97c 100644
> --- a/server/glz-encoder.c
> +++ b/server/glz-encoder.c
> @@ -262,7 +262,7 @@ int glz_encode(GlzEncoderContext *opaque_encoder,
>      encoder->cur_image.id = dict_image->id;
>      encoder->cur_image.first_win_seg = dict_image->first_seg;
>  
> -    encode_32(encoder, GUINT32_TO_LE(LZ_MAGIC));
> +    encode_32(encoder, LZ_MAGIC);

What is interesting is that this was changed to fix some endianness
issues in 59c6c82, and encode_32 definition hasn't changed since then...
But I indeed agree that swapping should not be necessary.

Christophe
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