[Spice-devel] [PATCH vdagent-win] vdagent: fix loss of mouse movement events

Frediano Ziglio fziglio at redhat.com
Wed May 30 12:04:21 UTC 2018


> 
> Hi,
> 
> On Fri, Feb 16, 2018 at 03:05:39PM +0300, free.user.name wrote:
> > send_input() may not be immediately called from handle_mouse_event() on
> > movement. INPUT structure is generated and stored and a timer may be set
> > instead. If subsequent call to handle_mouse_event() occurs before timer
> > expires, prepared INPUT structure gets overwritten and MOUSEEVENTF_MOVE
> > bit is lost. Windows doesn't see updated mouse position as the result.
> > 
> > Make handle_mouse_event() merely store the new mouse state, and move
> > INPUT structure generation to send_input(). Shuffle new mouse state to
> > previous only after mouse events are submitted to SendInput() Windows
> > API function.
> > 
> > Signed-off-by: free.user.name <free.user.name at ya.ru>
> 
> Would it be possible to use a real name?
> 

Unfortunately this e-mail was not replied. A signed off with a dummy
name and e-mail does not make sense. I would replace with a "Patch sent
my anonymous with a dummy Signed-off" or something like that.
The patch is solving a real problem, if you increase VD_INPUT_INTERVAL_MS
value (like 1000) is easy to see, move events are kind of lost.

> > ---
> > This fixes a very annoying mouse input bug in Windows 7/10 guests for
> > me. Whenever vdagent-win is handling mouse input, mouse pointer position
> > seen by the guest sometimes lags behind the cursor drawn on screen,
> > which makes it impossible to reliably click on anything.
> 
> How easy is that to reproduce? I couldn't notice any lag but
> maybe it is just me and/or my environment.
> 

With the original interval value is hard to spot, see above.
Surely there must be a reason why was easy for the author to
reproduce without changing that value.

> > 
> >  vdagent/vdagent.cpp | 132
> >  +++++++++++++++++++++++++---------------------------
> >  1 file changed, 63 insertions(+), 69 deletions(-)
> > 
> > diff --git a/vdagent/vdagent.cpp b/vdagent/vdagent.cpp
> > index f00fbf5..89b3c6a 100644
> > --- a/vdagent/vdagent.cpp
> > +++ b/vdagent/vdagent.cpp
> > @@ -89,8 +89,7 @@ private:
> >      void on_clipboard_grab();
> >      void on_clipboard_request(UINT format);
> >      void on_clipboard_release();
> > -    DWORD get_buttons_change(DWORD last_buttons_state, DWORD
> > new_buttons_state,
> > -                             DWORD mask, DWORD down_flag, DWORD up_flag);
> > +    DWORD get_buttons_change(DWORD mask, DWORD down_flag, DWORD up_flag);
> >      static HGLOBAL utf8_alloc(LPCSTR data, int size);
> >      static LRESULT CALLBACK wnd_proc(HWND hwnd, UINT message, WPARAM
> >      wparam, LPARAM lparam);
> >      static DWORD WINAPI event_thread_proc(LPVOID param);
> > @@ -131,10 +130,8 @@ private:
> >      int _system_version;
> >      int _clipboard_owner;
> >      DWORD _clipboard_tick;
> > -    DWORD _buttons_state;
> > -    ULONG _mouse_x;
> > -    ULONG _mouse_y;
> > -    INPUT _input;
> > +    VDAgentMouseState _new_mouse;
> > +    VDAgentMouseState _last_mouse;
> >      DWORD _input_time;
> >      HANDLE _control_event;
> >      HANDLE _stop_event;
> > @@ -191,9 +188,6 @@ VDAgent::VDAgent()
> >      , _remove_clipboard_listener (NULL)
> >      , _clipboard_owner (owner_none)
> >      , _clipboard_tick (0)
> > -    , _buttons_state (0)
> > -    , _mouse_x (0)
> > -    , _mouse_y (0)
> >      , _input_time (0)
> >      , _control_event (NULL)
> >      , _stop_event (NULL)
> > @@ -221,7 +215,8 @@ VDAgent::VDAgent()
> >          swprintf_s(log_path, MAX_PATH, VD_AGENT_LOG_PATH, temp_path);
> >          _log = VDLog::get(log_path);
> >      }
> > -    ZeroMemory(&_input, sizeof(_input));
> > +    ZeroMemory(&_new_mouse, sizeof(_new_mouse));
> > +    ZeroMemory(&_last_mouse, sizeof(_last_mouse));
> >      ZeroMemory(&_read_overlapped, sizeof(_read_overlapped));
> >      ZeroMemory(&_write_overlapped, sizeof(_write_overlapped));
> >      ZeroMemory(_read_buf, sizeof(_read_buf));

Maybe would be time to update these style?

> > @@ -522,13 +517,12 @@ void VDAgent::event_dispatcher(DWORD timeout, DWORD
> > wake_mask)
> >      }
> >  }
> >  
> > -DWORD VDAgent::get_buttons_change(DWORD last_buttons_state, DWORD
> > new_buttons_state,
> > -                                  DWORD mask, DWORD down_flag, DWORD
> > up_flag)
> > +DWORD VDAgent::get_buttons_change(DWORD mask, DWORD down_flag, DWORD
> > up_flag)
> >  {
> >      DWORD ret = 0;
> > -    if (!(last_buttons_state & mask) && (new_buttons_state & mask)) {
> > +    if (!(_last_mouse.buttons & mask) && (_new_mouse.buttons & mask)) {
> >          ret = down_flag;
> > -    } else if ((last_buttons_state & mask) && !(new_buttons_state & mask))
> > {
> > +    } else if ((_last_mouse.buttons & mask) && !(_new_mouse.buttons &
> > mask)) {
> >          ret = up_flag;
> >      }
> >      return ret;
> > @@ -536,101 +530,101 @@ DWORD VDAgent::get_buttons_change(DWORD
> > last_buttons_state, DWORD new_buttons_st
> >  
> >  bool VDAgent::send_input()
> >  {
> > +    DisplayMode* mode = NULL;
> > +    DWORD mouse_move = 0;
> > +    DWORD buttons_change = 0;
> > +    DWORD mouse_wheel = 0;
> >      bool ret = true;
> > -    _desktop_layout->lock();
> > +    INPUT input;
> > +
> >      if (_pending_input) {
> >          if (KillTimer(_hwnd, VD_TIMER_ID)) {
> >              _pending_input = false;
> >          } else {
> >              vd_printf("KillTimer failed: %lu", GetLastError());
> >              _running = false;
> > -            _desktop_layout->unlock();
> 
> Did not follow this change.
> 

The lock/unlock is done below, see resulting code

> >              return false;
> >          }
> >      }
> > -    if (!SendInput(1, &_input, sizeof(INPUT))) {
> > -        DWORD err = GetLastError();
> > -        // Don't stop agent due to UIPI blocking, which is usually only
> > for specific windows
> > -        // of system security applications (anti-viruses etc.)
> > -        if (err != ERROR_SUCCESS && err != ERROR_ACCESS_DENIED) {
> > -            vd_printf("SendInput failed: %lu", err);
> > -            ret = _running = false;
> > -        }
> > -    }
> > -    _input_time = GetTickCount();
> > -    _desktop_layout->unlock();
> > -    return ret;
> > -}
> > -
> > -bool VDAgent::handle_mouse_event(VDAgentMouseState* state)
> > -{
> > -    DisplayMode* mode = NULL;
> > -    DWORD mouse_move = 0;
> > -    DWORD buttons_change = 0;
> > -    DWORD mouse_wheel = 0;
> > -    bool ret = true;
> >  
> >      ASSERT(_desktop_layout);
> >      _desktop_layout->lock();
> > -    if (state->display_id < _desktop_layout->get_display_count()) {
> > -        mode = _desktop_layout->get_display(state->display_id);
> > +    if (_new_mouse.display_id < _desktop_layout->get_display_count()) {
> > +        mode = _desktop_layout->get_display(_new_mouse.display_id);
> >      }
> >      if (!mode || !mode->get_attached()) {
> >          _desktop_layout->unlock();
> >          return true;
> >      }
> > -    ZeroMemory(&_input, sizeof(INPUT));
> > -    _input.type = INPUT_MOUSE;
> > -    if (state->x != _mouse_x || state->y != _mouse_y) {
> > +    ZeroMemory(&input, sizeof(INPUT));
> > +    input.type = INPUT_MOUSE;
> > +    if (_new_mouse.x != _last_mouse.x || _new_mouse.y != _last_mouse.y) {
> >          DWORD w = _desktop_layout->get_total_width();
> >          DWORD h = _desktop_layout->get_total_height();
> >          w = (w > 1) ? w-1 : 1; /* coordinates are 0..w-1, protect w==0 */
> >          h = (h > 1) ? h-1 : 1; /* coordinates are 0..h-1, protect h==0 */
> > -        _mouse_x = state->x;
> > -        _mouse_y = state->y;
> >          mouse_move = MOUSEEVENTF_MOVE;
> > -        _input.mi.dx = (mode->get_pos_x() + _mouse_x) * 0xffff / w;
> > -        _input.mi.dy = (mode->get_pos_y() + _mouse_y) * 0xffff / h;
> > +        input.mi.dx = (mode->get_pos_x() + _new_mouse.x) * 0xffff / w;
> > +        input.mi.dy = (mode->get_pos_y() + _new_mouse.y) * 0xffff / h;
> >      }
> > -    if (state->buttons != _buttons_state) {
> > -        buttons_change = get_buttons_change(_buttons_state,
> > state->buttons, VD_AGENT_LBUTTON_MASK,
> > +    if (_new_mouse.buttons != _last_mouse.buttons) {
> > +        buttons_change = get_buttons_change(VD_AGENT_LBUTTON_MASK,
> >                                              MOUSEEVENTF_LEFTDOWN,
> >                                              MOUSEEVENTF_LEFTUP) |
> > -                         get_buttons_change(_buttons_state,
> > state->buttons, VD_AGENT_MBUTTON_MASK,
> > +                         get_buttons_change(VD_AGENT_MBUTTON_MASK,
> >                                              MOUSEEVENTF_MIDDLEDOWN,
> >                                              MOUSEEVENTF_MIDDLEUP) |
> > -                         get_buttons_change(_buttons_state,
> > state->buttons, VD_AGENT_RBUTTON_MASK,
> > +                         get_buttons_change(VD_AGENT_RBUTTON_MASK,
> >                                              MOUSEEVENTF_RIGHTDOWN,
> >                                              MOUSEEVENTF_RIGHTUP);
> > -        mouse_wheel = get_buttons_change(_buttons_state, state->buttons,
> > -                                         VD_AGENT_UBUTTON_MASK |
> > VD_AGENT_DBUTTON_MASK,
> > +        mouse_wheel = get_buttons_change(VD_AGENT_UBUTTON_MASK |
> > VD_AGENT_DBUTTON_MASK,
> >                                           MOUSEEVENTF_WHEEL, 0);
> >          if (mouse_wheel) {
> > -            if (state->buttons & VD_AGENT_UBUTTON_MASK) {
> > -                _input.mi.mouseData = WHEEL_DELTA;
> > -            } else if (state->buttons & VD_AGENT_DBUTTON_MASK) {
> > -                _input.mi.mouseData = (DWORD)(-WHEEL_DELTA);
> > +            if (_new_mouse.buttons & VD_AGENT_UBUTTON_MASK) {
> > +                input.mi.mouseData = WHEEL_DELTA;
> > +            } else if (_new_mouse.buttons & VD_AGENT_DBUTTON_MASK) {
> > +                input.mi.mouseData = (DWORD)(-WHEEL_DELTA);
> >              }
> >          }
> > -        _buttons_state = state->buttons;
> >      }
> >  
> > -    _input.mi.dwFlags = MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_VIRTUALDESK |
> > mouse_move |
> > -                        mouse_wheel | buttons_change;
> > +    input.mi.dwFlags = MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_VIRTUALDESK |
> > mouse_move |
> > +                       mouse_wheel | buttons_change;
> >  
> > -    if ((mouse_move && GetTickCount() - _input_time >
> > VD_INPUT_INTERVAL_MS) || buttons_change ||
> > -
> > mouse_wheel)
> > {
> > -        ret = send_input();
> > -    } else if (!_pending_input) {
> > -        if (SetTimer(_hwnd, VD_TIMER_ID, VD_INPUT_INTERVAL_MS, NULL)) {
> > -            _pending_input = true;
> > -        } else {
> > -            vd_printf("SetTimer failed: %lu", GetLastError());
> > -            _running = false;
> > -            ret = false;
> > +    if (!SendInput(1, &input, sizeof(INPUT))) {
> > +        DWORD err = GetLastError();
> > +        // Don't stop agent due to UIPI blocking, which is usually only
> > for specific windows
> > +        // of system security applications (anti-viruses etc.)
> > +        if (err != ERROR_SUCCESS && err != ERROR_ACCESS_DENIED) {
> > +            vd_printf("SendInput failed: %lu", err);
> > +            ret = _running = false;
> >          }
> > +    } else {
> > +        _last_mouse = _new_mouse;
> >      }
> > +    _input_time = GetTickCount();
> >      _desktop_layout->unlock();
> >      return ret;
> >  }
> >  
> > +bool VDAgent::handle_mouse_event(VDAgentMouseState* state)
> > +{
> > +    _new_mouse = *state;
> > +    if (_new_mouse.buttons != _last_mouse.buttons) {
> > +        return send_input();
> 
> IMHO, I'm all in for early returns instead of several if/else,
> so...
> 

agreed

> > +    } else if (_new_mouse.x != _last_mouse.x || _new_mouse.y !=
> > _last_mouse.y) {
> 
> No else here, I'd switch the logic to return true if
> _new.x == _last.x && _new.y == _last.y
> 

I think the test is more similar to previous one, if values change we
need to do something. Personally I prefer the original proposal.

> > +        if (GetTickCount() - _input_time > VD_INPUT_INTERVAL_MS) {
> > +            return send_input();
> 
> Another return.. etc.
> 

agreed

> > +        } else if (!_pending_input) {
> > +            if (SetTimer(_hwnd, VD_TIMER_ID, VD_INPUT_INTERVAL_MS, NULL))
> > {
> > +                _pending_input = true;
> > +            } else {
> > +                vd_printf("SetTimer failed: %lu", GetLastError());
> > +                _running = false;
> > +                return false;
> > +            }
> > +        }
> > +    }
> > +    return true;
> > +}
> > +
> 
> I see that patch applies cleanly build and runs without issue. I
> could see this as improvement but it would be nice If I could
> reproduce the issue that you have, if possible.
> 
> Reviewed-by: Victor Toso <victortoso at redhat.com>
> 
> 
> >  bool VDAgent::handle_mon_config(VDAgentMonitorsConfig* mon_config,
> >  uint32_t port)
> >  {
> >      VDIChunk* reply_chunk;

Patch still apply and works correctly.
I would say ack, the main objection is the name/e-mail issue.
The patch also looks long, mainly a lot of variable changes due to
the "_" member prefix.

Frediano


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