[Spice-devel] [PATCH spice-streaming-agent] gst-plugin: receive encoder properties as command parameters
Frediano Ziglio
fziglio at redhat.com
Tue Jul 16 11:35:28 UTC 2019
>
> This allows to set plugin key=value properties on run time.
> To add encoder plugin property use the following syntax:
> -gst.prop="key=value"
> Make sure syntax is accurate and that the property is supported by
> the chosen plugin, wrong/invalid properties will be ignored silently.
> Specific encoder available properties can be viewed by:
> gst-inspect-1.0 <PLUGIN-NAME>
> ---
> * This patch useful for encoders tuning and testing (later we can introduce
> fixed encoders setups), hence not checking for validity of input.
> * I dropped sstream in previous patch but i found it useful here and added it
> again, alternative suggestions are welcome
>
Nothing wrong against its usage, but see below
> ---
> src/gst-plugin.cpp | 21 +++++++++++++++++----
> 1 file changed, 17 insertions(+), 4 deletions(-)
>
> diff --git a/src/gst-plugin.cpp b/src/gst-plugin.cpp
> index 4e802f1..0d8773d 100644
> --- a/src/gst-plugin.cpp
> +++ b/src/gst-plugin.cpp
> @@ -6,6 +6,7 @@
>
> #include <config.h>
> #include <cstring>
> +#include <sstream>
> #include <exception>
> #include <stdexcept>
> #include <memory>
> @@ -35,6 +36,7 @@ struct GstreamerEncoderSettings
> int fps = 25;
> SpiceVideoCodecType codec = SPICE_VIDEO_CODEC_TYPE_H264;
> std::string encoder;
> + std::vector<std::string> prop_strings;
Why not a std::map?
It looks a bit unnatural, it's not a vector, even elements are property names,
odd elements are values.
std::map will avoid duplication of properties with same name (which look good)
but you would lose the order (which could be an issue... or not?)
> };
>
> template <typename T>
> @@ -180,10 +182,15 @@ GstElement
> *GstreamerFrameCapture::get_encoder_plugin(const GstreamerEncoderSett
>
> encoder = factory ? gst_element_factory_create(factory, "encoder") :
> nullptr;
> if (encoder) { // Invalid properties will be ignored silently
> - /* x264enc properties */
> - gst_util_set_object_arg(G_OBJECT(encoder), "tune", "zerolatency");//
> stillimage, fastdecode, zerolatency
> - gst_util_set_object_arg(G_OBJECT(encoder), "bframes", "0");
> - gst_util_set_object_arg(G_OBJECT(encoder), "speed-preset", "1");//
> 1-ultrafast, 6-med, 9-veryslow
> + const char *key;
> + const char *val;
> + for (int i = 1; i < settings.prop_strings.size(); i += 2) {
> + key = settings.prop_strings[i-1].c_str();
> + val = settings.prop_strings[i].c_str();
I would personally declare and initialize, more C++ style
> + gst_util_set_object_arg(G_OBJECT(encoder), key, val);
> + gst_syslog(LOG_NOTICE, "Trying to set encoder property: '%s =
> %s'", key, val);
"Trying" looks like you will doing, but after IMHO should be "Tried to".
> + }
> +
> }
> gst_plugin_feature_list_free(filtered);
> gst_plugin_feature_list_free(encoders);
> @@ -449,6 +456,12 @@ void GstreamerPlugin::ParseOptions(const ConfigureOption
> *options)
> }
> } else if (name == "gst.encoder") {
> settings.encoder = value;
> + } else if (name == "gst.prop") {
> + std::stringstream ss(value);
> + std::string item;
> + while (std::getline(ss, item, '=')) {
This has some problems:
- if value contains multiple "=" this will be split and part of values will
become property names;
- if value doesn't contain any "=" the entire value will be considered as
the property name of following arguments.
In Python that would probably be a string.split('=', 1).
Maybe a combination of string.find and string.substr would avoid these
issues.
I could also potentially pass something like (shell syntax)
$ program ... -c "gst.prop=name=value
next line=2"
(property value with "=" and new line embedded).
> + settings.prop_strings.push_back(item);
> + }
> }
> }
> }
Frediano
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