[Spice-devel] Problem with mouse input

Frediano Ziglio freddy77 at gmail.com
Mon Apr 25 11:44:33 UTC 2022


Hi,
   the intention is clear, collapse the movements (sum up relative
movements) to avoid a queue getting too big. If you need a larger queue you
can simply change the check on spice-gtk.
One question is however why you want all events. About naming and
readability I think a "unacked_motion_count" instead of just "motion_count"
here would be more appropriate.

Regards,
  Frediano


Il giorno lun 25 apr 2022 alle ore 07:46 Walter Mitty <
waltermitty121906 at gmail.com> ha scritto:

> Hi,
> I’m learning spice source code. And recently, when I used a drawing app I
> found some mouse input events were dropped. I tried to understand it from
> the code.
> From code perspective, In inputs-channel.c, spice-gtk will check if
> *motion_count* is smaller than SPICE_INPUT_MOTION_ACK_BUNCH((which is 4))
> * 2. On spice-server, at on_mouse_motion(), on every
> SPICE_INPUT_MOTION_ACK_BUNCHmouse motion events, server side sends a RED_PIPE_ITEM_MOUSE_MOTION_ACK
> event to client. And in
> response, the client reduces *motion_count *by 4 and continues event
> sending. It seems that before the client response finishes, some events are
> dropped.
> I wanna avoid event dropping, my idea is taking advantage of the event
> queue to store all events. And the server retrieves events from the queue
> to write to the virtual device .
>
> My question is: Is the event dropping reasonable?  Could you please give
> some advice about how to avoid it?  Thanks very much~
>
> Regards,
> Walter.
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/spice-devel/attachments/20220425/08a54a0a/attachment.htm>


More information about the Spice-devel mailing list