[PATCH v8 0/6] dcc: Create a stream for non-gl/remote clients that want to use dmabuf (v8)
Kasireddy, Vivek
vivek.kasireddy at intel.com
Sat Jul 6 17:37:44 UTC 2024
Hi Michael,
>
> Hi,
>
> Disclaimer I am not a Spice developer. But we are very interested in
> this patch series for our project, so I have tested it extensively.
> For Qemu I used your vfio_dmabuf_2 branch.
>
> First I tested it with intel gvt-g and it works perfectly.
>
>
> In the next test, I used to passthrough a SR-IOV-partitioned Intel Flex
> 140 vGPU to a windows guest with this
> https://github.com/intel/Display-Virtualization-for-Windows-OS/tree/main
> virtualization Dirver.
I am surprised that the code from this repo is working in your case as we
haven't yet upgraded (or validated) it to work with dGPUs. We are planning
to do it soon.
> I also applied a few patches from:
> https://github.com/intel/iotg-yocto-ese-main/tree/master/recipes-
> devtools/qemu/qemu
> to fix some flickering issue.
>
>
> This setup also works but only from the Windows login screen onwards.
>
> Before it produces a faulty image (see Attachment, its an windows boot
The image does resemble the case where the texture's underlying memory
layout is still tiled.
> screen) is also throwing this error repeatedly:
>
> 0:00:05.121613151 1502180 0x5555581ea920 ERROR vadisplay
> vasurfaceimage.c:171:va_create_surfaces: vaCreateSurfaces: resource
> allocation failed
>
> and the encoding speed is very slow (before the login screen). I
> attached the libvalog. This happend with vapostproc and msdkh264enc.
> I also tested it with msdkvpp it throws the same error once and then
> crashes.
>
> I debugged it a bit and found out that the code path that encodes
> DisplaySurface produces the errors while the code path that directly
> gets dmabuffer from the virto-gpu works without errors.
>
> Regarding the image errors, I dumped the texture of DisplaySurface
> directly into a png as a test and it looks flawless. Whereas when I
> dumped the dmabuf created from the DisplaySurface (after
> egl_get_fd_for_texture) into a png, the same image errors as in spice
> occurred. So I assume there is something wrong with the texture to
> dmabuf conversion. When I force the whole exectuion of
> spice_gl_replace_fd_texture by removing the check for
> DRM_FORMAT_MOD_LINEAR the image errors are gone (which is wired) but
Hmm, that means the memory layout is actually tiled but EGL is telling you
that it is DRM_FORMAT_MOD_LINEAR. I think this was an issue with older
Mesa versions, so can you please try again with upstream master?
> crash / vaCreateSurfaces error/ image error still happens.
Based on what you described, IIUC, it looks like the msdk/va plugins are
unable to properly handle dmabufs (textures) created from vram but seem
to work OK with buffers that reside in system ram (buffers created by
virtio-gpu).
Our Media team is working on upgrading MSDK/Va plugins to work with
OneVPL, so can you please try with upstream master versions of these plugins?
Also try with "export INTEL_MEDIA_RUNTIME=ONEVPL" in your environment
before launching Qemu to see if it helps.
Thanks,
Vivek
>
> My launch parameters are:
> "-m", "16384",
> "-enable-kvm",
> "-cpu", "host",
> "-smp", "cores=16",
> "-M", "q35",
> "-snapshot",
> "-drive",
> "file=/home/ms2489/Images/win10_v1.qcow2,format=qcow2,cache=none",
> "-device", "vfio-pci,host=0000:0a:00.1",
> "-device", "virtio-vga,max_outputs=1,blob=true",
> "-spice",
> "gl=on,port=5901,disable-ticketing=on,preferred-
> codec=gstreamer:h264,rendernode=/dev/dri/renderD131",
> "-object", "memory-backend-memfd,id=mem1,size=16G",
> "-machine", "memory-backend=mem1",
>
> The same also happens without the vGPU passthrough.
>
>
> Greetings
> Michael
>
>
> On 10.06.24 20:34, Vivek Kasireddy wrote:
> > For clients that cannot accept a dmabuf fd directly (such as those
> > running on a remote system), this patch series provides a way for
> > the Spice server to stream the gl/dmabuf data/buffer instead. This
> > is mostly done by enabling the creation of Gst memory using a dmabuf
> > fd as the source. This ability is useful given that dmabuf is the
> > standard mechanism for sharing buffers between various drivers and
> > userspace in many Graphics and Media usecases. Currently, this is
> > tested with Qemu and remote-viewer using the x264enc/avdec_h264
> > and msdkh264enc/dec plugins to stream the Guest/VM desktop but it
> > can be easily extended to other plugins and applications.
> >
> > Here is roughly how things work:
> > - The application (e.g, Qemu) chooses its preferred codec (a Gstreamer
> > one) and calls gl_scanout (to update the fd) followed by gl_draw.
> > - In response, the Spice server checks to see if the client is capable
> > of accepting a dmabuf fd directly or not. If yes, the fd is forwarded
> > directly to the client; otherwise, a new stream is created.
> > - The Spice server then sends the dmabuf fd to the Gstreamer encoder
> > which uses it as an input for creating an encoded buffer which is then
> > sent to the client.
> > - Once the encoding process is done, an async completion cookie is sent
> > to the application.
> >
> > Here is a link to the previous version that used a drawable to share
> > the dmabuf fd with the Gstreamer encoder:
> > https://lists.freedesktop.org/archives/spice-devel/2023-
> January/052948.html
> >
> > This version is tested together with following (required) patches in qemu:
> > https://gitlab.freedesktop.org/Vivek/qemu/-/commits/spice_gl_on_v4
> >
> > Changelog:
> >
> > v8:
> > - Added a new gstreamer-encoder patch to this series to convert drm
> format
> > shared by the VMM to the appropriate Gstreamer format.
> >
> > v7:
> > - Revert back to the previous design where we do not share fd with the
> stream
> > and scanout is the sole owner of the fd. This is because sharing fd
> ownership
> > opens up a lot of corner cases.
> >
> > v6: (Frediano)
> > - Properly share ownership of the dmabuf fd between stream and scanout
> > - Ensure that a newly created stream is associated with all connected clients
> >
> > v5:
> > - Addressed review comments from Frediano mainly regarding adding
> autoconf
> > support for gstreamer-allocators dependency and not needing to access
> > scanout as part of gl draw operation
> >
> > v4:
> > - Test with Virgl enabled
> > - Associate dmabuf's y0_top with stream's top_down variable
> >
> > v3:
> > - Updated the second patch to have a new primary surface created
> > whenever a new stream gets created. This will avoid having to
> > trigger primary surface creation from Qemu. And, this change
> > also fixes the following error seen with v2:
> > ../server/display-channel.cpp:2074:display_channel_create_surface:
> > condition `!display->priv->surfaces[surface_id]' failed
> > - Rebase all patches on master
> >
> > v2:
> > - Update all patches to address review comments from Frediano
> > - Tested this series with msdkh264enc/dec plugins that will be added
> > in another patch series
> >
> > Cc: Frediano Ziglio <freddy77 at gmail.com>
> > Cc: Gerd Hoffmann <kraxel at redhat.com>
> > Cc: Marc-André Lureau <marcandre.lureau at redhat.com>
> > Cc: Dongwon Kim <dongwon.kim at intel.com>
> >
> > Vivek Kasireddy (6):
> > dcc: Check to see if the client supports multiple codecs (v2)
> > dcc: Create a stream associated with gl_draw for non-gl clients (v6)
> > dcc-send: Encode and send gl_draw stream data to the remote client
> > (v4)
> > gstreamer-encoder: Add an encoder function that takes dmabuf fd as
> > input (v3)
> > gstreamer-encoder: Map the drm format to appropriate Gstreamer
> format
> > video-stream: Don't stop a stream associated with gl_draw (v2)
> >
> > configure.ac | 2 +-
> > meson.build | 2 +-
> > server/dcc-send.cpp | 159 ++++++++++++++++----
> > server/dcc.cpp | 31 ++--
> > server/dcc.h | 6 +
> > server/display-channel-private.h | 1 +
> > server/display-channel.cpp | 1 +
> > server/gstreamer-encoder.c | 246 ++++++++++++++++++++++++++-----
> > server/video-encoder.h | 14 ++
> > server/video-stream.cpp | 205 ++++++++++++++++++++++----
> > server/video-stream.h | 4 +
> > 11 files changed, 563 insertions(+), 108 deletions(-)
> >
More information about the Spice-devel
mailing list