[Tango-artists] gnome-games 10 icons, all sizes, plus preview

Rodney Dawes dobey at novell.com
Fri May 26 12:11:58 PDT 2006


On Fri, 2006-05-26 at 21:03 +0200, Andreas Nilsson wrote:
> Rodney Dawes wrote:
> > On Fri, 2006-05-26 at 17:26 +0200, Jakub Steiner wrote:
> >   
> >> On Fri, 2006-05-26 at 00:15 -0500, Daniel Derozier wrote:
> >>     
> >>> Good day everyone,
> >>>
> >>> I proudly present the first ten gnome-games icons, in all sizes, for
> >>> your consideration. Attached you will find the preview image and a zip
> >>> containing each size and their vector sources (I decided to try out
> >>> jimmac's inkscape-only workflow, and I found it works quite nicely). 
> >>>       
> >> Hi Daniel,
> >> those are fairly decent icons. Some notes though - The mines icon is a
> >> little too flat, it totally asks for radial gradient shading. Personally
> >> I'd drop the gloss.
> >>     
> >
> > I don't like the mines icon at all really. It's a nice bomb, but it's
> > not a mine. :) Would be nice to have the icon look like a mine, rather
> > than a bomb, like the in-game mine icons do. It would also be nice to
> > replace the in-game icons with tango style icons as well. :)
> >
> > -- dobey
> >   
> Or bombs in the game as well.
> No, seriosly, bombs are more fun and cartoony, while mines are 
> considered illegal by the UN. Might be something to considerate.
> - Andreas

But bombs are considered illegal as well. Military use bombs look
completely different as well. And the game is minesweeper. It doesn't
matter if the mines were outlawed I think. They put mines in movies
still. It's not like this is a game that trains people how to use
floating mines at sea. We'd have other problems if it were. Not that I
think many people actually play minesweeper any more anyway. But, I'd
rather the icons matched the game, than were totally unrelated. :)

-- dobey




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