[Bug 25018] New: ChannelRequest.Succeeded should give you the resulting channel
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Nov 10 16:55:07 CET 2009
http://bugs.freedesktop.org/show_bug.cgi?id=25018
Summary: ChannelRequest.Succeeded should give you the resulting
channel
Product: Telepathy
Version: unspecified
Platform: Other
OS/Version: All
Status: NEW
Severity: enhancement
Priority: medium
Component: tp-spec
AssignedTo: telepathy-bugs at lists.freedesktop.org
ReportedBy: will.thompson at collabora.co.uk
Suppose I want to write an application which places a call, and then do
something when the call ends. Currently, I have to:
• Be an Observer for StreamedMedia channels;
• Call CD.CreateChannel(), get a ChannelRequest;
• Press Proceed() on the CR;
• When I get ObserveChannels called on me, check if Requests_Satisfied
includes the CR I just got. If so, that's my channel, and I get to hook up a
proxy and wait for it to be invalidated;
• When I get CR.Succeeded, I'd better hope that I've seen the channel as an
observer (note that if MC hasn't finished introspecting me by the time I
request the channel, it might not know I'm an observer yet).
If Succeeded gave me the channel, I could cut out all the observer crap, and
just do:
• CreateChannel();
• Proceed();
• wait for Succeeded or Failed.
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