[Bug 28733] Make sure it's easy to figure out the state of the channel (especially why it's in a certain state)
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Oct 5 15:19:07 CEST 2010
https://bugs.freedesktop.org/show_bug.cgi?id=28733
--- Comment #1 from Jonny Lamb <jonny.lamb at collabora.co.uk> 2010-10-05 06:19:05 PDT ---
I don't understand this.
In your example, the call ended because the other side rejected it, so:
CallState=Ended
CallStateReason.Reason=User_Requested
and perhaps on top of that:
CallStateReason.DBus_Error=ofdT.Error.NoAnswer (or similar)
and if you're paranoid then you can confirm that it was the remote user who did
this with:
CallStateReason.Actor=<the contact who rejected>
Is that right?
There's a lot to check, but that's Telepathy, and it's not so complicated.
Exactly what are you suggesting?
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