[Bug 28733] Make sure it's easy to figure out the state of the channel (especially why it's in a certain state)

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Oct 5 15:19:07 CEST 2010


https://bugs.freedesktop.org/show_bug.cgi?id=28733

--- Comment #1 from Jonny Lamb <jonny.lamb at collabora.co.uk> 2010-10-05 06:19:05 PDT ---
I don't understand this.

In your example, the call ended because the other side rejected it, so:

    CallState=Ended
    CallStateReason.Reason=User_Requested

and perhaps on top of that:

    CallStateReason.DBus_Error=ofdT.Error.NoAnswer (or similar)

and if you're paranoid then you can confirm that it was the remote user who did
this with:

    CallStateReason.Actor=<the contact who rejected>

Is that right?

There's a lot to check, but that's Telepathy, and it's not so complicated.
Exactly what are you suggesting?

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